Amalgamator/Arch-Compounder

Level

KXP

Total Instances

1

1 * original

1

2

3 * original

4

3

6 * original

9

4

10 * original

16

5

15 * original

25

6

21 * original

36

7

28 * original

49

8

36 * original

64

9

45 * original

81

10

55 * original

100

11

66 * original

121

12

78 * original

144

13

91 * original

169

14

105 * original

196

15

120 * original

225

16

136 * original

256

17

153 * original

289

18

171 * original

324

19

190 * original

361

20

210 * original

400

21

231 * original

441

22

253 * original

484

23

276 * original

529

24

300 * original

576

25

325 * original

625

26

351 * original

676

27

378 * original

729

28

406 * original

784

29

435 * original

841

30

465 * original

900

31

496 * original

961

32

528 * original

1024

33

561 * original

1089

34

595 * original

1156

35

630 * original

1225

36

666 * original

1296

 

Second_order_arithmetic_with_googologyRequisites:

Original +9*level each; +level class slots

Alignment:

As original

HD/level:

(*level)d(*level) original

Weapon Prof.:

As original +level base, -level/2 rate

To Hit Table:

As original *level

Save Table:

As original *level

Reference:

RM {Futureshifted Compounder}

Groups:

Custom, Futureshifted,  PC-designed

Complexity:

CF=5

Pick another class you know. The class chosen cannot be Custom group, or itself have subclasses (e.g. Master Thief). You get level instances of that class per level of Amalgamator class (retroactively).

Things that normally would not stack do stack with Amalgamator. Some examples:

You get level instances of stat bonus for your spell progression per level (e.g. if you pick "Cleric2", when you're level 4, you'll have 16 Cleric2 Level 4 spell progressions, each with a Wis bonus).

DM Note: For abilities that refer to “Normal” Concepts (ToHit, Dmg, AC, Saves, hps, Number of attacks, Str, Dex, Con, Int, Wis, Chr, Rogue Points, PSPs, SLs, Proficiencies, Skills, Kits, Feats, Resistances, Level Picks, Status effects, Backstab, Limited ML), they fully stack. For abilities that refer to “Exotic” Concepts (++’s, Animal Companions, CL, Cml, Familiars, GGL, HD, HNCL, Levels of Exceptional Stat, Luck, Mounts, Movement Rate, Personality, Research Points, Summons, Wear Locations), the LVL formula reduces a step. For abilities that refer to “Very Exotic” Concepts (Actions, CCL, Character Slots, Class Slots, HCL, LVL, ML, Multiplier, Number of Segments, Player Picks, Power Factors, Psi Frequencies, Race Slots), the LVL formula reduces two steps (LVL^^N->LVL^N->LVL*N->LVL).

For Rogue abilities, you get the Rogue points per class (as expected), but multiple instances of the same rogue ability stack. This includes base and stat bonus. For example, if you have 150% Pick Pockets in each of your 100 Thief1 classes (from being a level 10 Amalgamator), your Pick Pockets is 15000%.

You get a full psionic pool per instance of class, and you may transfer points between pools freely.

For XP, this class costs the indicated amount times your base class. This does require you to write down your own little XP table.

Level 36 ¶: You may choose a different class for this to duplicate other than the one you chose. This may be from custom group or itself have subclasses.