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Description automatically generatedArchMixer

Level

KXP


Spells

1

0

(varies)

2

6

(varies)

3

14

(varies)

4

34

(varies)

5

84

(varies)

6

210

(varies)

7

524

(varies)

8

812

(varies)

9

1100

(varies)

10

1600

(varies)

11

2200

(varies)

12

2900

(varies)

13

3700

(varies)

14

4600

(varies)

15

5600

(varies)

16

6700

(varies)

17

7900

(varies)

18

9200

(varies)

19

10600

(varies)

20

12100

(varies)

21

13700

(varies)

22

15400

(varies)

23

17200

(varies)

24

19100

(varies)

25

21100

(varies)

26

23200

(varies)

27

25400

(varies)

28

27700

(varies)

29

30100

(varies)

30

32600

(varies)

31

35200

(varies)

32

37900

(varies)

33

40700

(varies)

34

43600

(varies)

35

46600

(varies)

36

49700

(varies)

Requisites:

Each stat = Double highest among classes, +9 for each other requirement

Alignment:

any

HD/level:

varies

Weapon Prof.:

varies

To Hit Table:

varies

Save Table:

varies

Reference:

RDM

Groups:

Custom

Complexity

CF=5

This class mixes several classes together. Let N be the number of classes and the G be the number of groups among your classes. N+G must be equal to LVL+1 or less. So, at level 1 you are single-classed, and at level 2 you may mix 2 classes of the same group together. At level 3 you can be 3 classes in the same group, or 2 classes in 2 groups.

You may mix together normally illegal combinations, and you ignore possible illegal alignment combinations.

The XP chart given for Arch-Mixer is used, instead of the calculated mix. You do calculate the HD, TH, and saves of the mix.

The stat requirements are double the highest number for each stat, plus 9 for each additional requirement from other classes in that stat. HNCL/Level is considered a "stat requirement" and is calculated the same way.

This class cannot mix in classes from Custom group.

Level 18: You may now mix in classes from Custom group. Remember to add 1 to the "G" factor above if you do this.