Archenemy of the Coast

Level

KXP

Scheme/

Villain
123 456

1

0

11- ---

2

1100

221 ---

3

3300

332 1--

4

6600

443 21-

5

11000

543 22-

6

16500

543 32-

7

22000

543 33-

8

33000

544 33-

9

44000

544 43-

10

55000

544 44-

11

66000

554 44-

12

77000

555 44-

13

88000

555 541

14

99000

555 551

15

110000

655 551

16

121000

665 551

17

132000

666 551

18

143000

666 651

19

154000

666 661

20

165000

766 661

21

176000

776 661

22

187000

777 661

23

198000

777 761

24

209000

777 771

25

220000

877 771

26

231000

887 772

27

242000

888 772

28

253000

888 872

29

264000

888 882

30

275000

988 882

31

286000

998 882

32

297000

999 882

33

308000

999 982

34

319000

999 992

35

330000

AAA AA2

36

341000

BBB BB2

Archenemy_Behold_the_Power_of_Destruction

Requisites:

Wizard of the Coast 18 or

HNCL 27, Dex 25, Int 32

Alignment:

any E

HD/level:

13d5(no con)

Weapon Prof.:

10+level/4

To Hit Table:

18+Mon

Save Table:

10+Mon

Reference:

MTG / RDM

Groups:

Concordant(x2), Lost

 

Gets an X action per round.

Has access to Villain spells and MTG Spells/Archenemy Schemes.

2/reset: Convert a spell/scheme not on the list from MTG to D&D.

Level 1: You always win initiative. You can’t be surprised.

Level 1: Schemes you cast from this class are No Resistance.

Level 1: x2hp for x1 Multiplier classes.

 

 

Schemes

SL

Scheme

Effect

1

Every Hope Shall Vanish

Each target (one group) loses a spell from memorization.

1

I Bask in Your Silent Awe

Enemies can only cast 1 spell each rd.

1

I Know All, I See All

+1OppF only for monster's side of combat.

1

The Iron Guardian Stirs

Summon a DL VIII Golem (+1slot).

1

May Civilization Collapse

2xEarthquake (one group) or Earthquake (one room).

1

My Undead Horde Awakens

Revive a slain subordinate on monster's side of combat.

1

Your Puny Minds Cannot Fathom

Regain 4 SL's. You have no max number of maintain's.

1

Dance, Pathetic Marionette

Steal/control target's subordinate.

1

Realms Befitting My Majesty

Create a new demiplane in the Astral.

1

Only Blood Ends Your Nightmares

Each enemy sacrifices a subordinate (one group) or loses CCL*2 SL's.

1

Your Will Is Not Your Own

Gain control of target creature this segment. It get's +30/+30 Th/dmg/AC/saves.

2

All in Good Time

+1 X action. You may not cast Schemes next rd.

2

Feed the Machine

Slay CCL*2 Subordinates(one target) or CCL Subordinates (one group)

2

I Delight in Your Convulsions

CCL*30 Vile Grave dmg (one group). You heal (above max) all dmg dealt.

2

Know Naught but Fire

CCL*"each opponent's memorized SL's" Furnace dmg to each target (one group).

2

Mortal Flesh Is Weak

Set one target's hp to lowest among enemies in room.

2

Nature Shields Its Own

Whenever your attacked, a DL 0 plant intervenes the attack.

2

The Pieces Are Coming Together

Regain CCL*2 SL's. Artifact spells cost 2SL's less to cast this rd.

2

Roots of All Evil

Summon CCL*5 DL I Saproling creatures(+1slot).

2

My Wish Is Your Command

Cast a non-summon spell from a target's memorization.

2

Nothing Can Stop Me Now

DR CCL*10/-

3

Choose Your Champion

You and one enemy can affect each other this round.

3

A Display of My Dark Power

Psi cost half points, Spells cost half slots, abilities have double uses this rd.

3

Embrace My Diabolical Vision

Reset you and one group. That group only gets back 4 SL's.

3

Evil Comes to Fruition

Summon CCL*7 DL 0 Plants or 10 DL III Beasts.

3

I Call on the Ancient Magics

You get 2 research points to use this segment and your group gets 1 point.

3

Look Skyward and Despair

Summon CCL DL V flying Dragons (+1slot).

3

My Genius Knows No Bounds

Pay X SL's: Gain X*10hp and Regain X SL's back.

3

Nature Demands an Offering

Put a summon, item, and spell effect into an enemy's inventory hidden.

3

Rotted Ones, Lay Siege

Summon CCL DL II Zombies for each enemy (one group). Each attacks that enemy.

3

Tooth, Claw, and Tail

Destroy/dispel/slay up to 3 target items,spell effects, or creatures.

3

Surrender Your Thoughts

One target loses CCL*4 SL's or One group loses CCL*2 SL's from memorization.

4

All Shall Smolder in My Wake

Destroy one target item, dispel an effect, and earthquake the room.

4

Approach My Molten Realm

x2 dmg from all sources in the room this rd.

4

The Dead Shall Serve

Revive a slain subordinate for each enemy (one group). All are in same slot(+1slot).

4

The Fate of the Flammable

CCL*60 Furnace dmg (one target) or CCL*30 Furnace dmg(one group).

4

Ignite the Cloneforge!

Duplicate an item/effect from an enemy.

4

The Very Soil Shall Shake

Subordinates you control have +20/+20 Th/dmg/AC/saves and Great Cleave.

4

Which of You Burns Brightest?

Pay X SL's: CCL*X*10 Vile Furnace dmg to one enemy and each of their summons.

4

Your Fate Is Thrice Sealed

+3 Research points you may use this rd only for spells.

4

Drench the Soil in Their Blood

Double number of attacks for you and subordinates you control this segment.

5

Behold the Power of Destruction

Destroy/disjunct all items, effects, summons target controls.

5

Every Last Vestige Shall Rot

Pay X SL's: Put each item/spell of SL X on target inside their inventory hidden.

5

Into the Earthen Maw

Incurse a flying creature, a non-flying creature, and all slain creatures(one group).

5

Perhaps You've Met My Cohort

Summon a unique Legend (by name).

5

Imprison This Insolent Wretch

Timestop one target until someone attacks that target.

6

Introductions Are in Order

Summon a DL CCL creature you control and understand (+1 slot).

6

My Crushing Masterstroke

Gain control of all enemies items/spell effect/summons in the room this segment.

6

Plots That Span Centuries

The next Scheme you cast, cast 3 different schemes instead other than this scheme.

6

Your Inescapable Doom

Each monster's side of the rd, one target with the lowest hp takes CCL*10*"number of rds this effect has been active" doom dmg.