Artilleryeer

Level

KXP

1

0

2

8

3

16

4

32

5

64

6

128

7

256

8

512

9

1000

10

1500

11

2000

12

2500

13

3000

14

3500

15

4000

16

4500

17

5000

18

5500

19

6000

20

6500

21

6500

22

7000

23

7500

24

8000

25

8500

26

9000

27

9500

28

10000

29

10500

30

11000

31

11500

32

12000

33

12500

34

13000

35

13500

36

14000

IonLiquidT

Requisites:

Str 30(Bar Str), Dex 24

Alignment:

any  L

HD/level:

d10

Weapon Prof.:

10+level/2

To Hit Table:

Rog

Save Table:

Rog

Groups:

Rogue, Technology

CF:

4

Gets 80 rogue points per level. May weapon specialize in guns.

Artilleryeer’s specialize in firing very large guns/superguns. Not only do they fire them but they wield them (sometimes one-handed). A list of sample guns is below. More will be added as this class is played.

Can always purchase Musketeer and Artillery equipment (see below), even if above the tech level of the campaign. Can create the equipment himself, but it still requires the same money, and it requires time (1 minute per 10gp value). Divide cost by LVL. CF 5: Divide the cost by LVL^2.

The cost for ammo is per shot; if you buy 10, you have "Capital E Enough" and do not need to keep track.

For damage dice, "1e6" means an "open ended d6" (roll 1d6, if you roll a 6, roll again and add 6). "2m8" means multiply two d8's together. "3me6" means “open ended” multiply three d6's together (if you roll a 6, roll again and treat that roll as a 4th m6).

Each Level: Pick a gun. You may wield that gun one handed without penalty.

Each Even Level: All guns are considered 1 size smaller for what you can wield.

Each Odd Level: ++1 dmg with guns.

Level 1: You may wield two sets of guns per set of arms.

Level 1: You may scale down the range of your guns without scaling down the damage.

Level 9: Your artillery guns affect an extra group/legion.

Level 18: Your artillery guns affect one extra groups/legions (2 extra total).

Level 27: When using clairvoyance, you are considered to have “line of effect” to that target.

Level 36: Your artillery guns affect one extra groups/legions (3 extra total).

 

Lvl

Ability | -50% | -100% | -150%

Act

Base

Penalty

Bonus

1

Attack (+1 TH per 10% made this segment)

V

5

Dex-12

Dex-15

1

Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))

V

0

Str-15

Str-18

1

Resources: Gain LVL*Chr*10 gp per reset.

-

-

-

-

2

Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)

M

0

Int-8

Int-20

3

Considered extra +(rating/25) weapon to hit

V

0

Str-5

Str-15

4

Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.

-

-

-

-

5

Controlled Blink (max N*N feet, N is amount made)

-

15

Dex-9

Dex-12

6

Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR

V/N

0

Dex-10

Dex-20

6

Locate (anything unique) Across Planes | Clairvoyance there | TWE there

M

0

Int-12

Int-15

8

+(rating)% money, use at end of run before selling

-

0

Cml-9

Cml-18

9

Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)

-

-

-

-

13

Backstave (N/2% of your dmg is vile) || Stun (save=N-100)

-

0

Wis-26

Wis-32

 

 

 

 

Artillery Weapons

Weapon

Cost [gp]

Size

#Att

Base dmg

Critical

Maximum

Range

Notes

Big Bertha (howitzer)

30000

L

1/1

10d6

17+/x4

7.8 miles

Hits a group. Knockback branded.

Pumhart von Steyr

50000

L

1/1

10e20

16+/x5

1968ft

Hits a group. Hull dmg to objects.

Nuclear Artillery

75000

L

1/1

10d10

15+/x3

5 miles

Hits a group. Con damage.

Railgun

150000

L

1/1

3me6

18+/x3

170 miles

Hits a group. Group magnetized.

BFG 9000

250000

L

2/1

100d8

17+/x2

5ft

Hits a group. Slay branded.

Paris Gun

300000

G

1/rd

7e20

18+/x4

81 miles

Hits a group. Silent

Redeemer

500000

L

1/rd

4m6

18+/x2

60ft

Hits a group. Ignores all cover.

Sun Gun

800000

L

1/rd

4m4

none

Planetary by remote

Hits a line of groups. Shoots from satellite. All Con damage.

Schnelladekanone

1 million

H

1/rd

5e20

15+/x10

35 miles

Hits a group. Hull dmg to objects.

Kinetic Bombardment/

Rods from God

1.5 million

H

1/rd

1e4 idmg

none

Planetary by remote

Hits a group. Shoots from satellite. Deep hole.

High Altitude Research Project (HARP)

2.5 million

G

1/day

1e10 idmg

none

111 miles

Hits a group. May launch creatures this way.

Upshot-Knothole Grable

3 million

G

1/day

1e8 idmg

none

6 miles

Hits a legion. RR to resist. Area is RS=10 zone.

Project Babylon

5 million

G

1/day

1e12 idmg

none

470 miles

Hits a legion. May launch stuff.

Low Orbit Ion Cannon

7.5 million

G

1/day

4m4 idmg

20/x2

Planetary by remote

Hits a line of groups. Shoots from satellite. Disables electronics.

Wave Motion Gun

500 million

E

1/week

2me6 idmg

none

10000 miles

Hits a legion. Legion gets incursed.

Death Star Laser

1 billion

E

1/week

3me6 idmg

none

30 million miles

Hits a planet. Can scale down. No resistance branded.

Starkiller Base Laser

1 trillion

E+

1/week

1d6 iidmg

none

½ a Star System

Hits multiple planets. Must power up by consuming a star.