Ascended Deity3 (Hierarch Deity3)

Level

MXP

Divine3

 

024 68A

1

0

1-- ---

2

200

3-- ---

3

600

4-- ---

4

1200

6-- ---

5

2000

7-- ---

6

3000

81- ---

7

4200

82- ---

8

5600

831 ---

9

7200

832 ---

10

9000

843 1--

11

11000

843 2--

12

13200

854 31-

13

15600

854 32-

14

18200

854 43-

15

21000

854 44-

16

24000

855 54-

17

27200

855 55-

18

30600

865 551

19

34200

865 552

20

38000

865 554

21

42000

865 555

22

46200

866 655

23

50600

866 665

24

55200

877 777

25

60000

877 777

26

65000

877 777

27

70200

877 777

28

75600

877 777

29

81200

877 777

30

87000

888 777

31

93000

888 877

32

99200

888 877

33

105600

888 877

34

112200

888 888

35

119000

888 888

36

126000

888 888

Requisites:

HNCL 27 or 3rd edition class 18; six 20's or three 25's

Alignment:

any

HD/level:

& d20(max points/die)

Feats:

& 0+level

To Hit Table:

Conc

Save Table:

Conc

Reference:

ImmHBAsc3

Group:

Conc(x2)

This class has access to Divine3 spells. You may convert 6 SL0’s for 1 SL2, 6 SL2’s for 1 SL4, 6 SL4’s for 1 SL6(36 SL2’s), 6 SL6’s for 1 SL8(216 SL2’s), 6 SL 8’s for 1 SL10(1296 SL2’s).

References to HCL refer to highest concordant level.

Immune to ability score damage, disease, normal/para/quasi elements, poison.

Need not sleep, eat, or drink, breathe, or age.

Speed (Ex): All movement speeds tripled.

+(Chr bonus) to AC, +HNCL/4 (round down) to AT, DR (HCL/2)/Epic. SR HNCL+10+Divine Bonus, +HCL divine bonus to: AC; TH; checks; DC; initiative; saves and SR

1M: commune, dream, ethereal jaunt, geas/quest, greater dispel magic, greater teleport, magic jar, sending, tongues, or limited wish.

Divine Senses (Ex): The senses of a ascended deity are HCL times superior to that of the base creature.

Integrated Class Features (Var.): Ascended Deities gain class features of any 3rd edition class equal to half their Hit Dice. Ascended Deity’s with both Hit Dice and Class Levels do not count their levels for the purposes of determining these integrated class features, only their Hit Dice.

Grant Spells (Su): Ascended Deities can grant spells of any level.

Maven (Ex): Maximum skill ranks for each skill they know.

Portfolio’s: You have access to 2 Sentinel Spheres as per Sentinel class.

Level 6: +1X action.

Level 9: Immune all natural and magical elements. DR 60/-. Divine Senses range = same plane. All movement speeds are increased 10x. You know all skills. Immune Destruction (same multiplier or less).

Level 9: 0, 1/r: Unlimited Wish.

Level 12: +1G action.

Level 15: Dimensional Mastery: Choose one: A. Lady’s Frown, B. Immune Matter, C. 0, Choose an enemy: +X to divine aura and ability scores. X = the chosen opponent’s HD, D. Immune Destruction (any multiplier), E. You can enter/leave and navigate the plane of time freely, F. Immune Magic (any multiplier).

Level 18: +1G action. Divine Senses = same universe. DR 160/-. All movement rates change to c(speed of light). Choose one more from Dimensional Mastery from level 15. When targeted with an attack or spell, you have a base 50% chance of avoiding the attack.

Level 18: 0, 1/r: Change which 2 Sentinel Spheres you have access to.

Level 27: +1G action. DR 500/-. You have all choices from Dimensional Mastery.

Level 36, 37, 38, ect.: Duplicate yourself and fuse with your duplicate. This adds Divine bonus, ability scores, DR, SR, number of spells/powers known.