Astral Enabler

Level

KXP

Spells

 

123 456 789

1

0

11- --- ---

2

5

111 --- ---

3

10

111 --- ---

4

20

111 1-- ---

5

40

111 11- ---

6

80

111 11- ---

7

120

111 111 ---

8

180

111 111 ---

9

270

111 111 1--

10

500

111 111 1--

11

750

111 111 11-

12

1500

111 111 11-

13

2250

111 111 11-

14

3000

111 111 111

15

3750

111 111 111

16

4500

111 111 111

17

5250

111 111 111

18

6000

111 111 111

19

6750

111 111 111

20

7500

111 111 111

21

8250

111 111 111

22

9000

111 111 111

23

9750

111 111 111

24

10500

111 111 111

25

11250

111 111 111

26

12000

111 111 111

27

12750

111 111 111

28

13500

111 111 111

29

14250

111 111 111

30

15000

111 111 111

31

15750

111 111 111

32

16500

111 111 111

33

17250

111 111 111

34

18000

111 111 111

35

18750

111 111 111

36

19500

111 111 111

Requisites:

Int 16,

2 class slots

Alignment:

Any

HD/level:

2d6

Weapon Prof.:

2+level/3

To Hit Table:

Custom

Save Table:

Custom

Groups:

Custom, Lost, Planar

CF:

3

Casts Priest Astral sphere spells.

Level 1: You may use Astral/Anti-Astral Projection and still attack. ER LVL*5%.

Level 2: 1M: Summon an Astral Construct of DL LVL/2+2. You get +1 Summon slot for it.

Level 3: 1F: Astral Spell with CL willing targets. Duration is instantaneous.

New Spells:

Resist Planar Alignment (SL=1): Radiate light or shoot 2 1d6 bolts.

Avoid Planar Effects (SL=2): Immune non-home plane environment.

Mantle of Chaos/Evil/Good/Law (SL=3): SR 12+CL vs chaotic/evil/good/lawful.

Spell Vulnerability (SL=4): Lower SR by CL or MR by CL*5%.

Opalescent Glare (SL=5): Evil creatures save or die (if save made, fear).

Barghest's Feast (SL=6): Really put out of Misery one slain target.

Planar Bubble (SL=7): Create native planar bubble around target.

Fierce Pride of the Beastlands (SL=8): Summon 3d4 DL VI Celestial Dire Lions.

Abyssal Army (SL=9): Summon 1 DL IX Vrock and 1d4 DL VIII Babau's.