Battlemonger

Level

KXP

Battlemonger[WM]

123 456 78 [24]

1

0

--- 1-- -- [--]

2

1

--- 2-- -- [--]

3

3

--- 3-- -- [--]

4

9

--- 4-- -- [--]

5

27

--- 5-- -- [--]

6

81

--- 6-- -- [--]

7

243

--- 7-- -- [--]

8

500

--- 8-- -- [--]

9

900

--- 8-- -1 [--]

10

1300

--- 8-- -2 [--]

11

1700

--- 8-- -3 [--]

12

2100

--- 8-- -4 [--]

13

2500

--- 8-- -5 [--]

14

2900

--- 8-- -6 [--]

15

3300

--- 8-- -7 [--]

16

3700

--- 8-- -8 [--]

17

4100

--- 9-- -8 [--]

18

4500

--- 9-- -9 [--]

19

4900

--- A-- -9 [--]

20

5300

--- A-- -A [--]

21

5700

--- A-- -A [--]

22

6100

--- A-- -A [--]

23

6500

--- A-- -A [--]

24

6900

--- A-- -A [--]

25

7300

--- A-- -A [--]

26

7700

--- A-- -A [--]

27

8100

--- A-- -A [1-]

28

8500

--- A-- -A [11]

29

8900

--- A-- -A [11]

30

9300

--- A-- -A [-2]

31

9700

--- A-- -A [-2]

32

10100

--- A-- -A [-3]

33

10500

--- A-- -A [-3]

34

10900

--- A-- -A [-4]

35

11300

--- A-- -A [-4]

36

11700

--- A-- -A [-5]

Requisites:

Str 23, Dex 17, Con 19

Alignment:

any

HD/level:

& 2d10

Weapon Prof.:

4+level*2

To Hit Table:

War

Save Table:

2xWar

Reference:

RDM {Mirrored Peacemonger}

Groups:

Warrior, Concordant (x1), Mirror

 

Gets Barbarian Str, Dex, or Con.

Battlemongers get 4th level and 8th level spells, but not other level numbers. (This is done to make Battlemonger spells be of the proper SL when other classes use a "Wish" type effect to emulate a Battlemonger spell.). They also get "Warmonger" (a x2 class) spells starting at level 27.

Exception: There is one 2nd level spell which can be picked by downgrading a 4th.

Battlemonger spells are selected once. You pick them, cast them (using 1M) and they do their effect permanently, using up that spell slot permanently. You can change your Battlemonger spells during reset.

Level 3: Get another Barbarian Stat.

Level 9: Get another Barbarian Stat.

 

Battlemonger Spells

Level

#

Spell

2 *

1 *

1M: A group gets +LVL V actions (no save)

4

1

1M: A group gets +LVL TH (no save)

4

2

1M: A group gets +CL dmg (no save)

4

3

1M: A group gets +CL AC (no save)

4

4

1M: A group gets +LVL saves (no save)

4

5

1M: A group gets +LVL P actions (no save)

4

6

1M: A group gets +CL*2 current and max hp (no save)

4

7

1M: A group gets +CL B actions (no save)

4

8

1M: A group gets +LVL set Str.

4

9

1M: A group gets +LVL set Dex.

4

10

1M: A group gets +LVL set Con.

8

1

1M: A group gets +1 iTH with their next attack (no save)

8

2

1M: A group gets +1 idmg with their next attack (no save)

8

3

+LVL to CL for 4th level Battlemonger spells

8

4

1M: A group gets +CL% iBR (irreducible BlahR = iRMPIR) (no save)

8

5

1M: A group gets +LVL M actions (no save)

8

6

1M: A group gets +1 max ihp or +1 max+current ihp if they have at least 1 ihp (no save)

8

7

1M: A group gets +CL C actions (no save)

Warmonger 2 (12)

1 *

1M: A group gets +PCL QV actions (infinitely quick V actions)

Warmonger 4 (14)

1

1M: A group gets +PL iTH

Warmonger 4 (14)

2

1M: A group gets +PCL idmg

Warmonger 4 (14)

3

1M: A group gets +PCL iAC

Warmonger 4 (14)

4

1M: A group gets +PL isaves

Warmonger 4 (14)

5

1M: A group gets +PCL QP actions (infinitely quick P actions)

Warmonger 4 (14)

6

1M: A group gets +PCL ihp

Warmonger 4 (14)

7

1M: A group gets +PL X actions

Warmonger 4 (14)

8

1M: A group gets +25*PCL set Str

Warmonger 4 (14)

9

1M: A group gets +25*PCL set Dex

Warmonger 4 (14)

10

1M: A group gets +25*PCL set Con