Beast Arch-Arch-Archer1(B.A.A.A)

Level

KXP

Spells
123 456 789

1

0

½-- --- ---

2

13

½½- --- ---

3

26

½½½ --- ---

4

52

½½½ ½-- ---

5

104

½½½ ½½- ---

6

208

½½½ ½½½ ---

7

416

½½½ ½½½ ½--

8

832

½½½ ½½½ ½½-

9

1625

½½½ ½½½ ½½½

10

3250

1½½ ½½½ ½½½

11

4875

11½ ½½½ ½½½

12

6500

111 ½½½ ½½½

13

8125

111 1½½ ½½½

14

9750

111 11½ ½½½

15

11375

111 111 ½½½

16

13000

111 111 1½½

17

14625

111 111 11½

18

16250

111 111 111

19

17875

221 111 111

20

19500

222 211 111

21

21125

222 222 111

22

22750

222 222 221

23

24375

222 222 222

24

26000

333 222 222

25

27625

333 333 222

26

29250

333 333 333

27

30875

444 433 333

28

32500

444 444 443

29

34125

444 444 444

30

35750

555 554 444

31

37375

555 555 555

32

39000

666 666 555

33

40625

666 666 666

34

42250

777 777 766

35

43875

777 777 777

36

45500

888 888 887

 

goat4Requisites:

Str 20, Dex 35, Con 15, Int 20, Wis 10, Chr 10,

Class Slots 3

Alignment:

any

HD/level:

d20

Weapon Prof.:

5+level*2

To Hit Table:

4*(level-1)++1

Save Table:

4+level*2

Groups:

Warrior , Maxi

 

Extra Bar Str, Bar Dex. Gets Str and Dex for TH and dmg with bows.

Casts Warrior and Alteration/Evocation spells. Gets Int bonus to spells.

Number of attacks with Bows = LVL+3.

Level 1: Superior True Point Blank: If within 10' per level, double ALL of the damage for the arrow (including bonuses).

Level 1: No penalty for called shots with missile weapons.

Level 1: You can use missile weapons in each hand (no limit of 1 per set of hands).

Level 2: Automatic weapon specialization and weapon mastery (level slots each) in one missile weapon.

Level 2: Considered +level/2 sizes bigger for purposes of what sized bows you can use.

Level 2¶: Range with bows=sight.

Level 3: Full Str bonus with missile weapons that are listed as "½Str".

Level 3¶: ++level dmg with bows.

Level 4: A target with full cover is considered to have no cover.

Level 4¶: The archer may prepare special arrows (normal cost) which can "carry" a spell in the missile's head and activate when they hit.

Level 5: +LVL*150 item XP in Weapon flags per day for bows.

Level 5: +LVL-4 Wear locations for bows.