Level
|
KXP
|
1
|
0
|
2
|
14
|
3
|
28
|
4
|
56
|
5
|
112
|
6
|
224
|
7
|
448
|
8
|
896
|
9
|
1750
|
10
|
3500
|
11
|
5250
|
12
|
7000
|
13
|
8750
|
14
|
10500
|
15
|
12250
|
16
|
14000
|
17
|
15750
|
18
|
17500
|
19
|
19250
|
20
|
21000
|
21
|
22750
|
22
|
24500
|
23
|
26250
|
24
|
28000
|
25
|
29750
|
26
|
31500
|
27
|
33250
|
28
|
35000
|
29
|
36750
|
30
|
38500
|
31
|
40250
|
32
|
42000
|
33
|
43750
|
34
|
45500
|
35
|
47250
|
36
|
49000
|
|
|
Requisites:
|
Dex 100, 3 Class slots
|
Alignment:
|
Any
|
HD/level:
|
& 5d6
|
Weapon Prof.:
|
& 10+level
|
To Hit Table:
|
++LVL
|
Save Table:
|
++LVL
|
Groups:
|
Rogue
|
Complexity:
|
CF=5
|
LVL Instances of Bar Dex. Gets Dex bonus to hp instead of Con.
Has "infinite" Rogue points. Certain abilities may be limited to a finite amount, due to universal limits.
|
Gets LVL in "Any Rogue picks" per level. Can save up picks for higher level.
|
Level 1: You may spend rogue points on the fly.
|
Level 1: For an extra 0 action, any Rogue ability may be used up to level*10 feet away.
|
Level 1: 1P: Use a rogue ability.
|
Level 4: You may material component rogue abilities.
|
Level 4: 1V: Use a rogue ability.
|
Level 9¶¶: 0: Use a rogue ability. Limited to 1/s. CF=6: 0: Use a rogue ability. Limited to LVL/s. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.
|
|