Big John Collective Player


Level


KXP

Wizard

123 456 789 A

1

9.2(owe)

00- --0 --- -

2

18.8

10- --0 --- -

3

28.4

100 --0 --- -

4

47.6

110 --0 --- -

5

86

210 0-0 --- -

6

162

211 0-0 --- -

7

314

211 000 --- -

8

618

221 100 --- -

9

1218

221 110 0-- -

10

2420

222 111 0-- -

11

3630

222 111 00- -

12

4840

222 211 10- -

13

6050

222 221 100 -

14

7260

222 222 110 -

15

8470

222 222 211 -

16

9680

222 222 211 0

17

10890

222 222 211 1

18

12100

222 222 221 1

19

13310

222 222 222 1

20

14520

222 222 222 2

21

15730

333 222 222 2

22

16940

333 333 222 2

23

18150

333 333 333 2

24

19360

333 333 333 3

25

20570

444 333 333 3

26

21780

444 444 333 3

27

22990

444 444 444 3

28

24200

444 444 444 4

29

25410

555 444 444 4

30

26620

555 555 444 4

31

27830

555 555 555 4

32

29040

555 555 555 5

33

30250

666 555 555 5

34

31460

666 666 555 5

35

32670

666 666 666 5

36

33880

666 666 666 61

19Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+5

+0

+0

+5

+0

+0

+0

+0

+10

+0

1

 

Requisites:

Str 25, Int 21,

 

Race Slots 1, Class Slots 2

Alignment:

Any

HD/level:

1d10

Weapon Prof.:

10+level

To Hit Table:

+level+1

Save Table:

+level*2

Groups:

Archetype, Warrior, Wizard

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

My familiars will cast my spells for me.

Barbarian Str and Int bonus. Simplified Int bonus to spell progression. Free (0 action) Material Componenting for spells. Knows Secret Agent5 spells.

Attacking costs you only P action. Casting spells costs you M action.

Level N (every level): +1 limb.

Level N (every level): +2 Int.

Level N (every level): +1 crit range and + x1 crit multiplier (beyond max).

Level 1: Free +5 Intelligent Maul Masher magic item with +1E action.

Level 3: +1 Intelligent [Magic Item] familiar slot.

Level 5: Your familiars can use your spells, psionics, or class abilities.

Level 7: 0, LVL/d: Counterspell.

Level 9: 0, LVL/d: Object.