Black Death

Level

KXP

1

1400

2

2800

3

4400

4

6800

5

8000

6

12000

7

16000

8

24000

9

32000

10

40000

11

48000

12

56000

13

64000

14

72000

15

80000

16

88000

17

96000

18

104000

19

112000

20

120000

21

128000

22

136000

23

144000

24

152000

25

160000

26

168000

27

176000

28

184000

29

192000

30

200000

31

208000

32

216000

33

224000

34

232000

35

240000

36

248000

Requisites:

HNCL 27, Race Slots 3,

 

Str 41, Dex 21, Con 31, Chr 21

Alignment:

any

HD/level:

& 15d8

Epic Feat:

1+level

To Hit:

+3xConc

Saves:

+Conc

Reference:

RDM Super Characters

Groups:

Concordant (x2),

 

Paradigm (Concordant Archetype)

 

[X] Section stats

Race Adj.

ihp

+1

Str

+21

iTH

+1

Dex

-1

P Save

+1

Con

+11

M Save

+0

Int

+0

War

+1

Wis

+4

Rog

-1

Chr

+1

PPsi

+1

Cml

-5

Wiz

-1

AT

+8

Pri

-1

hp

+195

MPsi

+0

TH

+20

 

 

Size

L

Super Barb Str and Con [bonus = (Con-18)*3]. Gets an X action.

Immunity to Fire. Low light vision. Rock Catching. Vulnerability to Cold.

Gets free Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Power Attack feats.

In addition to your normal summon slots, you have LVL Followers slots. Each slot can hold up to 100 Followers. You can leave your Followers "at home" instead of having them travel with you. If you have more Followers than available slots, the extras must be left at home.

1/d: For each Follower (either with you or at home), gain L^2 Worship Points, where L is his level.

1X, 100xN Worship Points: Cast a Dark Lord or Warlord Spell of CSL N.

0, 1/s: Choose Black Death’s Axe, Bow, or Sword and summon/dismiss that item.  

These items are soul bonded Artifacts and can always be re-summoned if destroyed. They are all ++LVL/++LVL Vile dmg weapons with:

Item

Dmg

Special Qualities

Axe

2d10

Wielded two handed, Ignores DR and WR, +'ed to hit, ect.,

Bow

1d12

When shot, it fires 1d20-5 Brillant Energy arrows in a 90° cone.

Sword

2d8

Trap the Soul branded, Physical Body Imprisonment branded.

Armor

1d4

+20AT, Immune Lightning, Immune Crits.,

Level 1: Fly at your full movement rate.

Level 9: Your Axe, Bow and Sword are Cascade Ram branded.

Level 18: Your Axe, Bow and Sword are Dragon Lancing branded.