Blightsteel Golem16

Level

KXP

Psi16
mMG S

1

0

1-- -

2

6

2-- -

3

12

3-- -

4

24

4-- -

5

48

5-- -

6

96

6-- -

7

192

7-- -

8

384

8-- -

9

768

81- -

10

1100

82- -

11

1300

83- -

12

1500

84- -

13

1700

85- -

14

1900

86- -

15

2100

87- -

16

2300

88- -

17

2500

98- -

18

2700

981 -

19

2900

982 -

20

3100

983 -

21

3300

984 -

22

3500

985 -

23

3700

986 -

24

3900

987 -

25

4100

988 -

26

4300

998 -

27

4500

998 1

28

4700

998 2

29

4900

998 3

30

5100

998 4

31

5300

998 5

32

5500

998 6

33

5700

998 7

34

5900

998 8

35

6100

999 8

36

6300

999 9

Requisites:

Str 25, Con 28

Alignment:

any

HD/level:

& d10

Weapon Prof.:

& 0+level

To Hit Table:

Mon

Save Table:

2xMon

Groups:

Monster, Technology

Complexity:

CF=3, GF=5

See [Q16] for Psi16 rules and powers.

Can manipulate an object with TechF equal to your level or less.

Each Level: Spend 2 Weapon Profiencies: +1 instance of exc Str

Level 1: +1 Technological proficiency slot per level (see [P8.8]).

Level 1: Immune Poison

Level 1: Immune Hold, Charm, Fear

Level 1: You may choose to be Class VI/Esper-blind if you like. This does not cover Psi8, Psi16, and X24, but it covers all other frequencies.

Level 1¶: Indestructible: You are immune to Disintegrate and other effects that would destroy your body. CF=5: +1 max ihp.

Level 1: Infect: Your unarmed dmg is vile dmg. You may divide your unarmed damage by 10 to deal it to a random stat instead. Roll a d6 while rolling dmg to determine which stat it goes to. This is per P action.

Level 1: Trample: Excess melee and/or ranged damage you deal may be dealt to another target within your reach.