Boros DeckWins (MTG R/W)
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School/Sphere |
SL |
Spell |
Effect |
Gold |
N |
Figure of Destiny N |
Summon a DL N Kithkin. At SL=2, it's a Kithkin Spirit. At SL=5, it's a Kithkin Spirit Warrior. At SL=8, it's a flying Kithkin Spirit Warrior Avatar with +1IF |
Gold |
N |
Energy Bolt N |
Deal 10*(N-2) magic dmg to one group, cure that amount to another target |
Gold |
N |
Brightflame N |
Deal 10*(N-4) dmg to a group, you cure the total damage done (to all creatures) to one target. |
Gold |
N |
Aurelia’s Fury N |
Deal 10*(N-2) fire dmg among any number of targets. Those targets can’t act the following segment |
White |
1 |
Path to Exile |
1bM: One target teleported CL miles away. |
Red |
1 |
False Orders |
(1bM to cast) Force a monster to attack someone else (he will only attack his enemies) |
Red |
1 |
Earthbind |
Target loses flying and takes double normal falling damage (no save). |
Gold |
1 |
Duergar Assailant |
Summon CL Dwarves of DL I; As each one dies, it deals 10 dmg or 1 rdmg to one target. |
White |
1 |
Angel's Grace |
1bM: Damage that would put you below 1 hp this segment puts you at 1 hp |
Red |
2 |
Shatter |
Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect). |
Red |
2 |
Raging River |
Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r. |
White |
2 |
Abeyance |
Target cannot use M actions this segment (Will save) |
Gold |
2 |
Lightning Helix |
Deal 30 fire dmg to one target, cure another target 30 hp. |
Gold |
2 |
Boros Charm |
Choose one – Do 40 fire dmg to a creature, or you and your items are indestructible this segment, or one target does double physical damage this segment |
White |
3 |
Oblivion Ring |
One item, creature or spell effect imprisoned for CL segments. |
Red |
3 |
Stone Rain |
Deal CL Hull dmg to one inanimate object (no save) |
White |
3 |
Reverse Damage |
1bM: One effect that's damaging you heals you for that amount instead. |
Gold |
3 |
Intimidation Bolt |
1bM: deal 30 damage to a target and no creatures in that target's group can attack you this segment. |
White |
3 |
Arenson's Aura |
0, sacrifice a maintained effect: Dispel a maintained effect. |
Gold |
4 |
Ajani Vengeant |
Summon a DL3 Cat that can cast Sleep, Lightning Helix and Earthquake. +1 summon slot too. |
White |
4 |
Day of Judgement |
Slay a group (save, MR) |
Red |
4 |
Orcish Oriflamme |
All your subordinates get +1 offensive DL. |
Gold |
4 |
Master Warcraft |
1bM: A group of monsters changes their mind who they attack (you decide who, but it must be one of their enemies). |
Gold |
4 |
Glory of Warfare |
Your subordinates get +2 offensive DL on the top of each segment, and +2 defensive DL on the bottom of each segment. |
Red |
4 |
Mana Echoes |
Whenever a creature is summoned, regain 1SL for each summon you control that shares a type with it. |
Red |
4 |
AEther Flash |
Whenever a creature appears in room, takes 20 AEther dmg (x1 Special) |
White |
4 |
Resurrection |
Resurrect someone who's been killed within the past CL s. |
White |
5 |
Conquerer's Pledge |
Summon 6 DL I Kor Soldiers(one group). If you spend an additional 6th level SL, you summon 12 instead. |
White |
5 |
Baneslayer Angel |
Summon a DL V flying Angel with +1IP and Vampiric regen(you gain the life), Immune demons and dragons. |
Red |
5 |
Siege-Gang Commander |
Summon 4 DL1 Goblins. As each one dies, it deals 20 dmg or 2 rdmg to one target. |
Gold |
5 |
Waves of Aggression |
Your subordinates can use 2S+1V actions this segment (this spell has duration 1 segment) |
Gold |
5 |
Reflect Damage |
1bM: Reflect all damage done by one effect to one target. |
White |
5 |
Angelic Chorus |
Whenever you summon a creature, cure it's hp on yourself |
Red |
6 |
Hellkite Charger |
Summon a DL VI dragon with +1F action. |
White |
6 |
Beacon of Immortality |
Double current hp (like a Tenser's, but a different source) |
Red |
7 |
Devastation |
Slay a group (no save) and deal CL Hull dmg to all objects in that group. |
Red |
7 |
Vicious Shadows |
For CL s, when a creature is slain, you may deal a target 10*it’s Int score shadow dmg. |
White |
8 |
Reverse the Sands |
Switch current hp totals with someone (no save) |
White |
8 |
Storm Herd |
Summon X DLI flying Pegasi where X=current hp. |
Red |
8 |
Lavaball Trap |
1bM: Deal CL Hull dmg to two objects. Deal 40 earth dmg to one group(no save). |
Red |
9 |
Searing Wind |
1bM: Target is dealt 100 dmg. |
White |
9 |
Iona, Shield of Emeria |
Summon a DL VII Angel. Choose a school/sphere. Spells from the chosen school/sphere can’t be cast in the room. |