Brain in a Beaker/Coherent Brain


Level


KXP

Psi
mMG SU

1

0.20

3-- --

2

9.40

4-- --

3

39.47

5-- --

4

43.53

6-- --

5

393.13

72- --

6

621.60

83- --

7

850.07

94- --

8

1078.53

A52 --

9

1307.00

B63 --

10

1535.47

C74 --

11

1763.93

D85 --

12

1992.40

E96 --

13

2220.87

FA7 --

14

2449.33

GB8 1-

15

2677.80

HC9 2-

16

2906.27

IDA 3-

17

3134.73

JEB 41

18

3363.20

KFC 52

19

3591.67

LGD 63

20

3820.13

MHE 74

21

4048.60

NIF 85

22

4277.07

OJG 96

23

4505.53

PKH A7

24

4734.00

QLI B8

25

4962.47

RMJ C9

26

5190.93

SNK DA

27

5419.40

TOL EB

28

5647.87

UPM FC

29

5876.33

VQN GD

30

6104.80

WSO HE

31

6333.27

XTP IF

32

6561.73

YUQ JG

33

6790.20

ZVR KH

34

7018.67

[WS LI

35

7247.13

\XT MK

36

7475.60

]YU NL1

brain_medRequisites:

Con 15, Int 16, Wis 17, Chr 15

Alignment:

L any

HD/level:

1d1

Weapon Prof.:

1

To Hit Table:

--1

Reference:

RDM {Reduced Brain in a Jar}

Groups:

Psionicist, Concordant (x1)

Complexity:

CF=3

 

 

Saving Throws:

 

Fort:

level+4

Reflex:

level-1

Will:

level+5

 

Gets +1M action. You cannot use P actions at all. You have no limbs. You Fly at LVL*2" (D).

Gets Exc Con, Exc Int, Exc Wis, Exc Chr.

Brain a Beaker PSPs = LVL*50

Enemies require a +LVL or better weapon to hit you.

You may "material component" psionic powers, by spending 1V action.

Each Even Level: +1 psionic frequency this class can pick from. You do not need to spend research points to learn a frequency.

Level 1 ¶: Can use High Frequency Sampling.

Level 1 ¶: Can use High SL Sampling.