Brain in a Syringe/Injectable Brain


Level


KXP

Psi
mMG SU

1

0.06

1-- -

2

2.79

2-- -

3

11.69

3-- -

4

12.9

4-- -

5

116.49

5-- -

6

184.18

51- -

7

251.87

52- -

8

319.57

53- -

9

387.26

54- -

10

454.95

55- -

11

522.65

65- -

12

590.34

651 -

13

658.03

652 -

14

725.73

653 -

15

793.42

654 -

16

861.11

655 -

17

928.81

665 -

18

996.5

666 -

19

1064.19

766 -

20

1131.89

776 -

21

1199.59

777 -

22

1267.28

877 -

23

1334.97

887 -

24

1402.67

887 -

25

1470.36

887 -

26

1538.05

887 -

27

1605.75

887 1

28

1673.44

887 2

29

1741.14

887 3

30

1808.83

887 4

31

1876.53

888 5

32

1944.22

888 6

33

2011.91

988 7

34

2079.61

998 8

35

2147.3

999 8

36

2214.99

999 9

http://unclefilthy.com/Brain%20in%20a%20Syringe_files/image002.pngRequisites:

Con 9, Int 9, Wis 10, Chr 9

Alignment:

any

HD/level:

1/4d1

Weapon Prof.:

1

To Hit Table:

--4

Reference:

RDM {Reduced Brain in a Thimble}

Groups:

Psionicist, Concordant (x1)

Complexity:

CF=1

 

 

Saving Throws:

 

Fort:

level+1

Reflex:

level-6

Will:

level+1

 

Gets +1M action. You cannot use P actions at all. You are size Diminutive. You have no limbs. You Fly at LVL/3" (D).

Gets Limited Exc Int, Limited Exc Wis.

Brain a Syringe PSPs = LVL*6

Enemies require a +1 or better weapon to hit you.

You may "material component" psionic powers, by spending 1M action.

Level N/16 (every sixteen levels): +1 psionic frequency this class can pick from. You need to spend 3 research points to learn a frequency.

Level 1 ¶: Can use High Frequency Sampling, treat this as 3 categories lower (if you use a super, you get a minor).

Level 1 ¶: Can use High SL Sampling, treat this as 3 categories lower (if you use a super, you get a minor).