Bruiser1G

Level

KXP

Wiz/Pri
123 456 78

1

0

0-- --- --

2

1

1a- --- --

3

3

10- --- --

4

13

21b --- --

5

27

32a --- --

6

55

320 --- --

7

111

431 c-- --

8

223

542 b-- --

9

447

653 a-- --

10

700

653 0-- --

11

1000

764 1d- --

12

1300

775 2c- --

13

1600

776 3b- --

14

1900

777 4a- --

15

2200

777 40- --

16

2500

777 51e --

17

2800

777 62d --

18

3100

777 73c --

19

3400

777 74b --

20

3700

777 75a --

21

4000

777 750 --

22

4300

777 761 f-

23

4600

777 772 e-

24

4900

777 773 d-

25

5200

777 774 c-

26

5500

777 775 b-

27

5800

777 776 a-

28

6100

777 776 0-

29

6400

777 777 1g

30

6700

777 777 2f

31

7000

777 777 3e

32

7300

777 777 4d

33

7600

777 777 5c

34

7900

777 777 6b

35

8200

777 777 7a

36

8500

777 777 70

Requisites:

Str 14, Con 13, Int 9, Wis 13, Chr 12

Alignment:

C*

HD/level:

3d4

Weapon Prof.:

2+level*2

To Hit Table:

War

Save Table:

Any: pick one (not Conc), change @ reset

Reference: Alternate Valkyrie1G

Groups:

Warrior, Alt

CF:

3

 

Level 1: Can cast Wizard Evocation or Priest Combat spells.

Level 1: Gets Str bonus to spells.

Level 1: Can throw any weapon without penalty; its number of attacks uses the "Bow" line.

Level 1: 1P, destroy X doses of potions (any type): Omen at CL=X (max CL=LVL*2)

Level 1: 1V, drink X doses of potions (any type): Regain X SLs in your memorization.

Level N (every level): +N TH (e.g. lvl 10 you have +1+2+3+4+5+6+7+8+9+10 = +55 TH)

Level N (every level): +N dmg (e.g. lvl 10 you have +1+2+3+4+5+6+7+8+9+10 = +55 dmg)

Level 3: Add a school or sphere.

Level 6: Add a school or sphere.

Level 10: Add a school or sphere.

Level 15: Add a school or sphere.

Level 21: Add a school or sphere.

Level 28: Add a school or sphere.

Level 36: Add a school or sphere.