Cartographer of the Coast

Level

KXP

Wizard
123 456 789

1

0

1-- --- ---

2

6

20- --- ---

3

11

21- --- ---

4

21

320 --- ---

5

41

421 --- ---

6

82

422 0-- ---

7

164

432 1-- ---

8

257

433 20- ---

9

510

433 21- ---

10

716

443 22- ---

11

922

444 330 ---

12

1144

444 441 ---

13

1366

555 442 0--

14

1588

555 442 1--

15

1810

555 552 10-

16

2032

555 553 21-

17

2254

555 553 320

18

2476

555 553 321

19

2698

555 553 331

20

2920

555 554 332

21

3142

555 554 442

22

3364

555 555 443

23

3586

555 555 553

24

3808

555 555 554

25

4030

555 555 555

26

4252

666 655 555

27

4474

666 666 655

28

4696

666 666 666

29

4918

777 766 666

30

5140

777 777 766

31

5362

777 777 777

32

5584

888 877 777

33

5806

888 888 877

34

6028

888 888 888

35

6250

999 988 888

36

6472

999 999 999

 

 

Requisites:

Dex 16, Int 20;

Alignment:

Any

HD/level:

d4

Weapon Prof:

2+level/4

To Hit Table:

Wizard

Groups:

Wizard, Lost

CF:

4

 

Saving Throws:

PPD:

level+8

BW:

level+3

Fort:

level+0

RSW:

level+7

Spell:

level+6

Reflex:

level+4

PP:

level+5

 

 

Will:

level+2

Knows the following M:tg Schools: Land (Wizard School)

Spells from the Land school create [x1] Terrain Features that last 1 turn.

Knows Cartographer2 Improved Spells. Gets Int bonus to spells.

Can cast normal Wizard spells; they cost 2 spells each.

2/reset: Convert a spell not on the list from MTG to D&D.

Land Spells:

Diamond Valley (SL=1): 1bP, Sacrifice a summon: Gain its DL*10 in hp.

Yavimaya Hollow (SL=1): 1bP, Pay 1 SL: Heal a subordinate.

Maze of Ith (SL=2): 1bM: Immune to a P attack from someone.

Kessig Wolf Run (SL=2): 1bM, Pay N+2 SL: One target gets Overhit and +10*N to hit/dmg/AC/Saves.

Dust Bowl (SL=3): 1bP,pay 3 SL's and sacrifice a terrain feature: Dispel a terrain feature.

Volrath's Stronghold (SL=3): 1bM, Pay 2 SL's: Resummon a summons slain this rd.

Hall of the Bandit Lord (SL=4): 1bM, Pay 30hp: You next summon can immediately act.

Sorrow's Path (SL=4): 1bP: Swap two creatures. You and your subordinates take 20 dmg.

Academy Ruins (SL=5): 1bM, Pay 2 SL's: Repair a item of yours destroyed this round.

Boseiju, Who Shelters All (SL=5): 1bV, Pay 20hp: Next spell you cast can’t be countered.

Homeward Path (SL=6): 1bM: Each PC gains control of all subordinates they owned.

Karakas (SL=6): 1bM: Unsummon a unique being.

Thespian's Stage (SL=7): 1bP, Pay 2 SL's: This copies of any other terrain feature.

Glacial Chasm (SL=7): Sacrifice a terrain feature. Your summons can't attack and pay 20hp/r. Prevent dmg dealt to you.

Grove of the Guardian (SL=8): 1bM, Pay5 SL's, 2 of your summons can't act this rd, dispel this effect: Summon a DL VIII Elemental with +1IP action.

Winding Canyons (SL=8): 1bM, Pay 2 SL's: You may cast Summon spells on the monster's side of combat.

The Tabernacle at Pendrell Vale (SL=9): Everybody must pay 1 SL for each subordinate each rd or that subordinate is slain.

Vault of the Archangel (SL=9): 1bM, Pay 4 SL's: Your Subordinates are slay branded and have vampiric regen.

Dark Depths (SL=10): 10F, Pay 30SL's, dispel this effect: Summon a DL XX flying indestructable Avatar creature.

R&D's Secret Lair (SL=10): Ignore all non-DM ban/banhammered effects.