Civil Engineer

Level

KXP

1

0

2

3.8

3

7.6

4

15.2

5

38

6

76

7

152

8

304

9

608

10

1216

11

1786

12

2356

13

2926

14

3496

15

4066

16

4636

17

5206

18

5776

19

6346

20

6916

21

7486

22

8056

23

8626

24

9196

25

9766

26

10336

27

10906

28

11476

29

12046

30

12616

31

13186

32

13756

33

14326

34

14896

35

15466

36

16036

Requisites:

Dex 16, Int 20

Alignment:

any

HD/level:

2d5

Weapon Prof.:

5+level

To Hit Table:

Rogue

Groups:

War, Rogue

Complexity:

CF=3

 

 

Saving Throws:

 

PPD:

level*3

RSW:

level*3

PP:

level*2

BW:

level*2

Spell:

level*3/2

Fort:

level*3

Reflex:

level*2

Will:

level*3/2

 

Gets 60 rogue points/level or 120 rogue points/level for Civil Engineer rogue abilities.

Level 1: +1 Technological proficiency per level, see [P8.8] for list.

Level 2: Breathe Reinforced Concrete (EE=4, dmg=current hp, save for ½, metal+earth)

Level 3: 1F, 1/d: Gain 1d10 level (CL-2) apprentices (max number = lvl*CF).

Level 7: Your apprentices can aid you in your rogue abilities. You get +5% to a rogue ability/apprentice.

Lvl

Ability | -50% | -100% | -150%

Act

Base

Penalty

Bonus

1

Design an engineering task | Construct a designed engineering task | Evaluate design or construction of an engineering task (building, etc.).

M

10

Int-13

Int-15

1

inRR || inaRR || inaaRR ( | TechR in addition to RR)

0

30

Con-13

Con-18

1

Resources: Gain LVL*Chr*10 gp per reset.

1

Know Visual History | Object Reading | Identify | Legend Lore

0 | M

0

Wis-15

Wis-17

1

Legend Lore | Identify | Object Reading | Know Visual History

0 | M

0

Int-15

Int-17

2

Lower Encumbrance Party | Zero Encumbrance Party | No Armor Penalty Party | AC types fully add Party

PM

5

Str-14

Str-19

2

Map the Dungeon | Erase ? | Create/Destroy Door

M

0

Int-10

Int-15

4

Yield Other | Corrode Other | Buckle Other | Fracture Other

VM

10

Dex-10

Dex-14

4

Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)

V

20

Dex-9

Dex-12

5

Transmute mud/rock | wood/metal | water/dust | polymorph any object

M

30

Int-1

Int-2

8

Create/Destroy Wall | Create/Destroy Corridor | Tessermap

MM

10

Int-15

Int-19

13

Relocate “N”, “SB”, or any non-letter symbol 1 room distant

M

25

Dex-6

Dex-12

18

Erase a “B” of DL I || DL II || DL III || ect.

MM

0

Int-20

Int-30