ClericDH

Level

KXP

Priest
123 456 789

1

0

1-- --- ---

2

5

2-- --- ---

3

10

21- --- ---

4

22.5

32- --- ---

5

40

421 --- ---

6

60

422 --- ---

7

90

432 1-- ---

8

135

433 2-- ---

9

250

433 21- ---

10

375

443 22- ---

11

750

444 33- ---

12

1125

444 441 ---

13

1500

555 442 ---

14

1875

555 442 1--

15

2250

555 552 1--

16

2625

555 553 21-

17

3000

555 553 32-

18

3375

555 553 321

19

3750

555 553 331

20

4125

555 554 332

21

4500

555 554 442

22

4875

555 555 443

23

5250

555 555 553

24

5625

555 555 554

25

6000

555 555 555

26

6375

666 655 555

27

6750

666 666 655

28

7125

666 666 666

29

7500

777 766 666

30

7875

777 777 766

31

8250

777 777 777

32

825

888 877 777

33

9000

888 888 877

34

9375

888 888 888

35

9750

999 988 888

36

10125

999 999 999

Requisites:

Wis 18; Class slots 2

Alignment:

any

HD/level:

2d8

Weapon Prof.:

0+level

To Hit Table: Priest

Groups:

Priest

Complexity:

CF=4

 

Saving Throws:

Fort:

level+2

Reflex:

level+0

Will:

level+7

 

Gets "free" (0 action) material componenting for spells.

Level 1: All dice in all spells is replaced by d handful (so Cure Light Wounds is 1d handful+LVL, Blade Barrier is 8d handful, etc.) A d handful is defined as 1d4+1d6+1d8+1d10+1d12+1d20. You may opt for average on this roll (33).

Level 1: +(1+LVL/5, round down) d handfuls to turning undead instead of the d20 and 1d12 (you get the d handfuls on the turn roll and for how many turned).