Cloud Elf0

Level

KXP

Psi 23
mMG SU

1

0

2-- --

2

2

3-- --

3

4

4-- --

4

8

51- --

5

16

62- --

6

32

73- --

7

64

84- --

8

128

95- --

9

256

A61 --

10

512

B72 --

11

1024

C83 --

12

1200

D94 --

13

1400

EA5 --

14

1600

FB6 --

15

1800

GC7 --

16

2000

HD8 1-

17

2200

IE9 2-

18

2400

JFA 3-

19

2600

KGB 4-

20

2800

LHC 5-

21

3000

MID 6-

22

3200

NJE 7-

23

3400

OKF 8-

24

3600

PLG 9-

25

3800

QMH A1

26

4000

RNI B2

27

4200

SOJ C3

28

4400

TPK D4

29

4600

UQL E5

30

4800

VRM F6

31

5000

WSN G7

32

5200

XTO H8

33

5400

YUP I9

34

5600

ZVQ JA

35

5800

[WR KB

36

6000

\XS LC

Requisites:

Con 9, Chr 15

Alignment:

Any

HD/level:

1d3

Weapon Prof.:

3+level/5

To Hit Table:

Wiz

Save Table:

Psi

Groups:

Psi

Complexity:

CF=1, GF=2

 

“Cloud Elves are masters in the art of Cloud Magic. Although the name indicates otherwise, this magic is actually psionic in nature. Cloud Magic has been kept a closely regarded secret and regarded as vague and underestimated…until now.”

You know Psi 23 powers. Cloud Points (CP’s) = [Chr + Con]*AgeCat where AgeCat is: Juvenile=1, Young Adult=2, Adult=4, Old=7, Venerable=10. Use the age category of you or your familiar.

Powers used by this class have defined effects detailed below. Clouds affect a group. Clouds that have a save are their equivalent SL in saves, take the worst. Your clouds have “hole in the middle".  Clouds may be material componented.

Level 1: You have a free cat familiar.