Gets 1X action. Immune Hostile Environments. Immune cold, electricity and mind effecting.
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Each Level: +2 tentacles. Counts as set of arms. 4d6dmg + 1 WIS dmg +cure 5hp.
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Level 1: Whenever one of your tentacles is severed, it becomes a DL=10+CCL astral worm/akrisha.
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Level 1: DR 2*CCL/epic, lawful and mindless.
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Level 1: Divine electricity shield 100%*CCL dmg back.
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Level 1: SR 10+HD.
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Level 2: +16 insight bonus to: AC, To hit, ability checks, CL checks, skill checks, turning checks, DC’s for spells/abilities, initiative, saves, and SR.
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Level 3: 1S: Stun wave 480ft radius. Will save, DC=85.
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Level 3: Insanity Aura. Will save, DC=85.
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Level 4: Fear Aura. Will save, DC=85.
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Level 4: You know all skills and have max ranks in each.
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Level 5: 1X: Cast a sorcerer spell of SL=10 or less at CL=50.
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