Cogent/World Flayer3

Level

KXP

1

0

2

1000

3

3000

4

6000

5

10000

6

15000

7

21000

8

28000

9

36000

10

45000

11

55000

12

66000

13

78000

14

91000

15

105000

16

120000

17

136000

18

153000

19

171000

20

190000

21

210000

22

231000

23

253000

24

276000

25

300000

26

325000

27

351000

28

378000

29

406000

30

435000

31

465000

32

496000

33

528000

34

561000

35

595000

36

630000

Requisites:

Psionist 18 or Monster 18 or HNCL 27, Con 20, Int 30

Alignment:

CN(overwrite to all classes)

HD/level:

& 3d30

Feats:

5+level/3

To Hit Table:

0+level*3

Reference:

Immortals Handbook: Epic Bestiary

Groups:

 Con(x2), Psi, Mon

Complexity:

CF=4, GF=4

 

 

Saving Throws:

 

Fort:

2*level

Reflex:

2*level

Will:

3*level

Gets 1X action. Immune Hostile Environments. Immune cold, electricity and mind effecting.

Each Level: +2 tentacles. Counts as set of arms. 4d6dmg + 1 WIS dmg +cure 5hp.

Level 1: Whenever one of your tentacles is severed, it becomes a DL=10+CCL astral worm/akrisha.

Level 1: DR 2*CCL/epic, lawful and mindless.

Level 1: Divine electricity shield 100%*CCL dmg back.

Level 1: SR 10+HD.

Level 2: +16 insight bonus to: AC, To hit, ability checks, CL checks, skill checks, turning checks, DC’s for spells/abilities, initiative, saves, and SR.

Level 3: 1S: Stun wave 480ft radius. Will save, DC=85.

Level 3: Insanity Aura. Will save, DC=85.

Level 4: Fear Aura. Will save, DC=85.

Level 4: You know all skills and have max ranks in each.

Level 5: 1X: Cast a sorcerer spell of SL=10 or less at CL=50.