Concordant Compounder

4fa553724eee8492b2c77f10bdbc01bdLevel

KXP


Spells

1

1 * original

(1 * original)

2

1.5 * original

(2 * original)

3

2 * original

(3 * original)

4

2.5 * original

(4 * original)

5

3 * original

(5 * original)

6

3.5 * original

(6 * original)

7

4 * original

(7 * original)

8

4.5 * original

(8 * original)

9

5 * original

(9 * original)

10

5.5 * original

(10 * original)

11

6 * original

(11 * original)

12

6.5 * original

(12 * original)

13

7 * original

(13 * original)

14

7.5 * original

(14 * original)

15

8 * original

(15 * original)

16

8.5 * original

(16 * original)

17

9 * original

(17 * original)

18

9.5 * original

(18 * original)

19

10 * original

(19 * original)

20

10.5 * original

(20 * original)

21

11 * original

(21 * original)

22

11.5 * original

(22 * original)

23

12 * original

(23 * original)

24

12.5 * original

(24 * original)

25

13 * original

(25 * original)

26

13.5 * original

(26 * original)

27

14 * original

(27 * original)

28

14.5 * original

(28 * original)

29

15 * original

(29 * original)

30

15.5 * original

(30 * original)

31

16 * original

(31 * original)

32

16.5 * original

(32 * original)

33

17 * original

(33 * original)

34

17.5 * original

(34 * original)

35

18 * original

(35 * original)

36

18.5 * original

(36 * original)

Requisites:

Original +18 each; +9 HNCL

Alignment:

As original

HD/level:

(*2)d(*2) original

Weapon Prof.:

As original +1 base, -1 rate

To Hit Table:

As original *2

Save Table:

As original *2

Reference:

RDM {Alternate Compounder}

Groups:

Custom, Concordant(x2), Alternate

 

Pick another Concordant(x2) class you know. The class chosen cannot be Custom group, or itself have subclasses (e.g. Custom Concordant2). You get 1 instance of that class per level of Concordant Compounder class.

Things that normally would not stack do stack with Compounder. Any ability that cannot be material componented either will be either LVL*2 or just LVL (DM discretion).Some examples:

You get one instance of stat bonus for your spell progression per level (e.g. if you pick "Avangion2", when you're level 4, you'll have 4 Avangion2 Level 4 spell progressions, each with a Wis bonus).

For Rogue abilities, you get the Concordant Rogue points per class (as expected), but multiple instances of the same rogue ability stack. This includes base and stat bonus. For example, if you have 150% Concordant Evasion each of your 10 Shadow5 classes (from being a level 10 Compounder), your Concordant Evasion is 1500%.

You get a full psionic pool per class, and you may transfer points between pools freely.

For XP, this class costs the indicated amount times your base class. This does require you to write down your own little XP table.

The Weapon Proficiencies has +1 to the base, and -1 to the divisor for the divisor rate. If the rate is multiplicative instead, add 1. (e.g. 1+level/4 becomes 2+level/3; 3+level becomes 4+level*2; 0+level*2 becomes 1+level*3.)