Concordant Specialty Schools

Level

KXP

Effect

Total

1

500

+1 specialty School or Sphere

(1)

2

1000

+1 specialty School or Sphere

(2)

3

1500

+1 specialty School or Sphere

(3)

4

2000

+1 specialty School or Sphere

(4)

5

2500

+1 specialty School or Sphere

(5)

6

3000

+1 specialty School or Sphere

(6)

7

3500

+1 specialty School or Sphere

(7)

8

4000

+1 specialty School or Sphere

(8)

9

4500

+1 specialty School or Sphere

(9)

10

5000

+1 specialty School or Sphere

(10)

11

5500

+1 specialty School or Sphere

(11)

12

6000

+1 specialty School or Sphere

(12)

13

6500

+1 specialty School or Sphere

(13)

14

7000

+1 specialty School or Sphere

(14)

15

7500

+1 specialty School or Sphere

(15)

16

8000

+1 specialty School or Sphere

(16)

17

8500

+1 specialty School or Sphere

(17)

18

9000

+1 specialty School or Sphere

(18)

19

9500

+1 specialty School or Sphere

(19)

20

10000

+1 specialty School or Sphere

(20)

21

10500

+1 specialty School or Sphere

(21)

22

11000

+1 specialty School or Sphere

(22)

23

11500

+1 specialty School or Sphere

(23)

24

12000

+1 specialty School or Sphere

(24)

25

12500

+1 specialty School or Sphere

(25)

26

13000

+1 specialty School or Sphere

(26)

27

13500

+1 specialty School or Sphere

(27)

28

14000

+1 specialty School or Sphere

(28)

29

14500

+1 specialty School or Sphere

(29)

30

15000

+1 specialty School or Sphere

(30)

31

15500

+1 specialty School or Sphere

(31)

32

16000

+1 specialty School or Sphere

(32)

33

16500

+1 specialty School or Sphere

(33)

34

17000

+1 specialty School or Sphere

(34)

35

17500

+1 specialty School or Sphere

(35)

36

18000

+1 specialty School or Sphere

(36)

Alternate Effect

Alt Total

+1 specialty Discipline (psionics)

(2)

+1 specialty Discipline (psionics)

(4)

+1 specialty Discipline (psionics)

(6)

+1 specialty Discipline (psionics)

(8)

+1 specialty Discipline (psionics)

(10)

+1 specialty Discipline (psionics)

(12)

+1 specialty Discipline (psionics)

(14)

+1 specialty Discipline (psionics)

(16)

+1 specialty Discipline (psionics)

(18)

+1 specialty Discipline (psionics)

(20)

+1 specialty Discipline (psionics)

(22)

+1 specialty Discipline (psionics)

(24)

+1 specialty Discipline (psionics)

(26)

+1 specialty Discipline (psionics)

(28)

+1 specialty Discipline (psionics)

(30)

+1 specialty Discipline (psionics)

(32)

+1 specialty Discipline (psionics)

(34)

+1 specialty Discipline (psionics)

(36)

+1 specialty Discipline (psionics)

(38)

+1 specialty Discipline (psionics)

(40)

+1 specialty Discipline (psionics)

(42)

+1 specialty Discipline (psionics)

(44)

+1 specialty Discipline (psionics)

(46)

+1 specialty Discipline (psionics)

(48)

+1 specialty Discipline (psionics)

(50)

+1 specialty Discipline (psionics)

(52)

+1 specialty Discipline (psionics)

(54)

+1 specialty Discipline (psionics)

(56)

+1 specialty Discipline (psionics)

(58)

+1 specialty Discipline (psionics)

(60)

+1 specialty Discipline (psionics)

(62)

+1 specialty Discipline (psionics)

(64)

+1 specialty Discipline (psionics)

(66)

+1 specialty Discipline (psionics)

(68)

+1 specialty Discipline (psionics)

(70)

+1 specialty Discipline (psionics)

(72)

 

Concordant Specialty Schools/Spheres make spells of that school/sphere cost only of a spell; or alternatively, you can instead get +1 spell per SL of that school/sphere.

You may trade in 4 picks here to make a school/sphere "Robed" (-1 SL) or M to cast. This does not stack with other Robe effects you may have for that school/sphere.