Crapper0

Level

KXP


Spells

1

0

(none)

2

1.2

(none)

3

2.4

(none)

4

4.8

(none)

5

9.6

(none)

6

20

(none)

7

40

(none)

8

80

(none)

9

160

(none)

10

280

(none)

11

400

(none)

12

520

(none)

13

640

(none)

14

760

(none)

15

880

(none)

16

1000

(none)

17

1120

(none)

18

1240

(none)

19

1360

(none)

20

1480

(none)

21

1600

(none)

22

1720

(none)

23

1840

(none)

24

1960

(none)

25

2080

(none)

26

2200

(none)

27

2320

(none)

28

2440

(none)

29

2560

(none)

30

2680

(none)

31

2800

(none)

32

2920

(none)

33

3040

(none)

34

3160

(none)

35

3280

(none)

36

3400

(none)

792

2.5E6

(none)

Requisites:

Dex 16, Con 13

Alignment:

any

HD/level:

d5

Weapon Prof.:

2+level/3

To Hit Table:

CTD0

Save Table:

1½xThf0

Reference:

RDM

Groups:

Rogue, Offensive, Joke

Has infinite percentage in "Find/Remove Craps". Find Craps costs 1Z action. Can Remove a Crap of any multiplier or type with a single V action, at LVL*10' away.

Gets 20 Rogue points/level in other Rogue abilities. This class doesn't get a lot of picks, though.

Level 1 ¶: 1V: Create a Crap. It instantly goes off, unless someone in the group has Find/Remove Craps and has a 1hV action ready (bV's and OppV's are not fast enough). A list of Craps is below.

Level 1: Get one "Any Rogue level 1" pick.

Level 4 ¶: When you Remove Craps (for 1V action), you remove all Craps within LVL*10'.

Level 4: Get one "Any Rogue level 4" pick.

Level 9 ¶: You have infinite percentage in "Find/Turn Tricks".  (pimping ain’t easy)

Level 9: Get one "Any Rogue level 9" pick (this is in addition to the normal level 9 pick).

Level 16: Get one "Any Rogue level 16" pick.

Level 18 ¶: You have infinite percentage in "Find/Institutionalize Specials". (flavor of the window)

Level 25: Get one "Any Rogue level 25" pick.

Level 27 ¶: You have infinite percentage in "Find/Buy a Ticket to Terrain Features". (get popcorn)

Level 36: Get one "Any Rogue level 36" pick (this is in addition to the normal level 36 pick).

Level 792¶: What a Shitty Way to Go: 1V: Drown the planet in a planet plus sized septic tank for LVL^LVL crapulence damage (No Resist/Response). (It’s the new mother nature taking over!)

Crapper Craps (these affect a group; the effect given is per target):

Feces: Get attacked by one clump with TH bonus +LVL^2 and dmg=LVL^2; natural 20 = Poison (PPD save or death) (boom! Headshot)

Falling Brick: Get automatically hit by one sh*tbrick for LVLd4 crapulance dmg (ignores skins)

Gas: PPD save or (roll 1d8): 1=Blind, 2=Fear, 3=Feeblemind, 4=Nausea, 5=Poison (death in 1 round), 6=Sleep, 7=Slow, 8=Weakness (really nothing to change here)

Peanuts/Corn: You can’t move or phy. attack until you use 1V and make a Str check at -LVL.

Pot: Fall LVL*10' (no save); 1 in 6 chance you fall on a spike for LVL^2 dmg (kersplash!)

Drank too much Surge: Take a SL=LVL/2 random magical effect (never beneficial, save applies if the effect has a save). (it’s coming out like water!)