Dan Scouten, Collective Player

Level

 

KXP

Wizard/Cleric

 

123 456 789 A

1

0

111 --- --- -

2

4.275

222 --- --- -

3

8.55

222 1-- --- -

4

17.1

322 2-- --- -

5

39

322 21- --- -

6

78

332 22- --- -

7

141

332 221 --- -

8

247.5

333 222 --- -

9

437.25

333 222 1-- -

10

883.5

433 322 2-- -

11

1337.25

433 322 21- -

12

1978.5

443 332 22- -

13

2619.75

443 332 221 -

14

3261

444 333 222 -

15

3902.25

544 433 322 -

16

4543.5

554 443 332 -

17

5184.75

555 444 333 -

18

5826

555 444 333 1

19

6467.25

555 444 333 2

20

7108.5

555 444 333 3

21

7749.75

555 444 443 3

22

8391

555 444 444 4

23

9032.25

555 554 444 4

24

9673.5

555 555 544 4

25

10314.75

555 555 555 4

26

10956

555 555 555 5

27

11597.25

665 555 555 5

28

12238.5

666 655 555 5

29

12879.75

666 666 555 5

30

13521

666 666 665 5

31

14162.25

666 666 666 6

32

14803.5

776 666 666 6

33

15444.75

777 766 666 6

34

16086

777 777 666 6

35

16727.25

777 777 776 6

36

17368.5

777 777 777 7

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+0

+5

+5

+5

+0

+0

+0

+6

+0

÷1

 

Requisites:

Con 20, Int 23, Wis 25,

 

Race Slots 1, Class Slots 2

Alignment:

Any

HD/level:

2d4

Feats:

1+level/2

To Hit Table:

Wiz

Save Table:

Pri

Groups:

Arch, Wiz, Pri

CF:

3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

“The buffs for this week are…”

Counts as Human with 2 for 1 trading.

Knows Wizard, Priest, and Buffer spells. Gets Int or Wis bonus to spells.

This class does not Twilight from using SLs greater than your LVL.

Each Level: Gets a Quintessential Cleric or Mage pick.

Each Level: Pick a spell by name. You are immune to that spell.

Level 1: Free Mageweaver Kit (You MUST material component (spending 1V) when casting spells, but get x3 effect).

Level 4: You may apply [S12] Spell Research to spells you cast at 100% success and Base Time = (new spell level + 1) segments (this is per shift).

Level 9¶: Buffer spells you cast with “LVL” use “CL” instead.

Level 18: CF=4: Variable Numeric Spells/Powers/abilities you cast/manifest/ activate are auto-maximized and the damage and spell DC's are xSN.

Level 20¶: +10 HNCL for 2X (Advanced) Mage.

Level 26: CF=5: 1X, 1/d: Cast an Immortal0 spell. Your “LVL” for the spell is (CL/25)+1, round down.

Level 27: CF=6: You may material component spell effects that normally are not allowed through the rules (eg. ability scores, action types, multiplier, level, CL, ML, factors (PF, MF, etc.)).