Gets
1X action per round.
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Specialized in Status Effects
(aka "[C] section effects") school. Opposite to everything else
except Abjuration and Invocation (which it's Normal to).
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On the following page is the
Status Effects sorted by SL. Notes in ()’s indicate a scaled progression of
severity for a family of status effects (Baked, Stoned, ect.). Super,
Ultra, Ultra+1, Ultra+2 designations denote status effect ranks similar to
psionic power ranking (m=2,M=5,G=8,S=11,U=14,U+1=17,U+2=20)
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Currently, all Status Effects
school spells are cross listed with either Invocation or Abjuration. All of
these spells are considered "Minor School" spells, however, so
other wizards must spend 2 spells each to cast one of these spells.
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Status Effects + Invocation
spells:
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[Status Name] Bolt (Invocation,
SL=SEL): Do this Status Effect to one
target
(No save, XR to resist)
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[Status Name] Ball (Invocation,
SL=SEL+1): Do this Status Effect to one
group (No save, XR to resist)
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[Status Name] Beam (Invocation,
SL=SEL+2): Do this Status Effect to one
target (GR to resist)
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[Status Name] Blast (Invocation,
SL=SEL+3): Do this Status Effect to one
group (GR to resist)
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[Status Name] Brand (Invocation,
SL=SEL+4): Brand this Status Effect to one
weapon (no save)
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DM Example: So with a 15th level slot, you can do an SEL=15 Bolt,
an SEL=14 Ball, an SEL=13 Beam, an SEL=12 Blast, or an SEL=11 Brand.
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Each individual Status Effect
and area type is a different spell (so Wrecked Bolt is a different spell
than Rekt Bolt and Baked Beam).
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Material Componenting a Bolt or
Beam gives 2 targets, not a group.
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Ball spells may affect an extra
group for +1 SL per group.
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Status Effects + Abjuration
spells:
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Immune [Status Name]
(Abjuration, SL=SEL): You are
immune to this status. Double Resist is SEL-1 and Resist is SEL-2. So
Double Resist Skinned (SEL=13) is a 12th level spell (SL=SEL-1=13-1).
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Remove [Status Name]
(Abjuration, SL=SEL): You can
remove this status. Double Resist is SEL-1 and Resist is SEL-2. So Double
Resist Skinned (SEL=13) is a 12th level spell (SL=SEL-1=13-1).
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[Status Name] Shield
(Abjuration, SL=SEL):
Whenever someone hits you with a melee attack, they suffer that Status
Effect unless they make a save vs. Spell.
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