Deep Status Effect Mage

Level

KXP

Status Effects

111 111 111 12


012 345 678 90

1

0

2½- --- --- --

2

500

31½ --- --- --

3

1000

421 --- --- --

4

2000

532 ½-- --- --

5

4000

643 1½- --- --

6

8000

754 21- --- --

7

12000

865 32½ --- --

8

18000

976 43½ --- --

9

27000

A87 541 ½-- --

10

50000

A98 652 1-- --

11

75000

AA9 763 2½- --

12

150000

AAA 874 3½- --

13

225000

AAA 985 4½- --

14

300000

AAA A96 51½ --

15

375000

AAA AA7 621 --

16

450000

AAA AA8 732 --

17

525000

AAA AA9 843 --

18

600000

AAA AAA 954 ½-

19

675000

AAA AAA A65 ½-

20

750000

AAA AAA A76 1-

21

825000

AAA AAA A87 1-

22

900000

AAA AAA A98 2-

23

975000

AAA AAA AA9 2-

24

1050000

AAA AAA AAA 3-

25

1125000

BBB BBB BBB 3-

26

1200000

BBB BBB BBB 4-

27

1275000

CCC CCC CCC 4½

28

1350000

CCC CCC CCC 5½

29

1425000

DDD DDD DDD 5½

30

1500000

DDD DDD DDD 51

31

1575000

DDD DDD DDD 61

32

1650000

EEE EEE EEE 61

33

1725000

EEE EEE EEE 71

34

1800000

FFF FFF FFF 71

35

1875000

FFF FFF FFF 81

36

1950000

FFF FFF FFF 82

Requisites:

Status Effect Mage 9 or HNCL 18,

Int 36, Wis 24

Alignment:

any

HD/level:

&d20

Weapon Prof.:

&2+level/8

To Hit Table:

½xCon(10+LVL)

Save Table:

2xCon(36+2*LVL)

Groups:

Wiz, Con(x2), Planar

CF:

4

Gets 1X action per round.

Specialized in Status Effects (aka "[C] section effects") school. Opposite to everything else except Abjuration and Invocation (which it's Normal to).

On the following page is the Status Effects sorted by SL. Notes in ()’s indicate a scaled progression of severity for a family of status effects (Baked, Stoned, ect.). Super, Ultra, Ultra+1, Ultra+2 designations denote status effect ranks similar to psionic power ranking (m=2,M=5,G=8,S=11,U=14,U+1=17,U+2=20)

Currently, all Status Effects school spells are cross listed with either Invocation or Abjuration. All of these spells are considered "Minor School" spells, however, so other wizards must spend 2 spells each to cast one of these spells.

Status Effects + Invocation spells:

[Status Name] Bolt (Invocation, SL=SEL): Do this Status Effect to one target

(No save, XR to resist)

[Status Name] Ball (Invocation, SL=SEL+1): Do this Status Effect to one group (No save, XR to resist)

[Status Name] Beam (Invocation, SL=SEL+2): Do this Status Effect to one target (GR to resist)

[Status Name] Blast (Invocation, SL=SEL+3): Do this Status Effect to one group (GR to resist)

[Status Name] Brand (Invocation, SL=SEL+4): Brand this Status Effect to one weapon (no save)

DM Example: So with a 15th level slot, you can do an SEL=15 Bolt, an SEL=14 Ball, an SEL=13 Beam, an SEL=12 Blast, or an SEL=11 Brand.

Each individual Status Effect and area type is a different spell (so Wrecked Bolt is a different spell than Rekt Bolt and Baked Beam).

Material Componenting a Bolt or Beam gives 2 targets, not a group.

Ball spells may affect an extra group for +1 SL per group.

Status Effects + Abjuration spells:

Immune [Status Name] (Abjuration, SL=SEL): You are immune to this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Skinned (SEL=13) is a 12th level spell (SL=SEL-1=13-1).

Remove [Status Name] (Abjuration, SL=SEL): You can remove this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Skinned (SEL=13) is a 12th level spell (SL=SEL-1=13-1).

[Status Name] Shield (Abjuration, SL=SEL): Whenever someone hits you with a melee attack, they suffer that Status Effect unless they make a save vs. Spell.

 

 

 

Status Effects

SEL=10/Super

1

Broken(broken)

2

Despair(gloom)

3

Dismantled(destroyed)

4

Famished/Starved(sick)

5

Fated(positive)

6

Gibbed(unique)

7

Hacked(intrude)

8

Impaired(slowed)

9

Jinxed(cursed)

10

Knockback(destructed)

11

Shrunk(humiliate)

12

Sluggish(unaware)

13

Stoned(high)

14

Tarded(insane)

15

Cremated(burned)

SEL=11/Super

1

Baked(high)

2

Bitch Slapped(humiliate)

3

Cracked(destructed)

4

Deformed(broken)

5

Despondent(gloom)

6

Exposed(intrude)

7

Full of Fail(insane)

8

Funied(positive)

9

Hung by own Petard(unique)

10

Incinerated(burned)

11

Smashed(destroyed)

12

Suffocated(unaware)

13

Suppressed(slowed)

14

Unsettled(cursed)

15

Vexed(sick)

SEL=12/Ultra

1

420 NoScoped(humiliate)

2

Apple Sauced(unique)

3

Buggered Up(insane)

4

Confounded(sick)

5

Disfigured(broken)

6

Doomed(gloom)

7

Helpless(unaware)

8

Hexed(cursed)

9

Invigorated(positive)

10

Junked(destructed)

11

Roasted(burned)

12

Shattered(destroyed)

13

Shut Off(slowed)

14

Skinned(intrude)

15

Wasted(high)

 

SEL=13/Ultra

1

Blasphemy(cursed)

2

Crippled(broken)

3

Croaked(gloom)

4

Crushed(destroyed)

5

Hampered(slowed)

6

Hyperactive(positive)

7

Incapacitated(unaware)

8

Overwhelmed(insane)

9

Schooled(humiliate)

10

Sickened(sick)

11

Technicolored(high)

12

Toasted(burned)

13

Trashed(destructed)

14

Violated(intrude)

SEL=14/Ultra

1

Burninated(burned)

2

Capital I Integrated(positive)

3

Condemned(cursed)

4

Eradicated(destroyed)

5

Exterminated(gloom)

6

Fragged(humiliate)

7

Fucking Insane Krazy(insane)

8

Handicapped(broken)

9

Ill(sick)

10

Incoherent(unaware)

11

Raped(intrude)

12

Ruinated/Ruined(destructed)

13

Vaped(high)

14

Vetoed(slowed)

SEL=15/Ultra+1, V

1

Confined(unaware)

2

Cooked in own Juices(burned)

3

Curses! Foiled Again(curse)

4

Debilitated(sick)

5

Frelled(broken)

6

Mindraped(intrude)

7

Overloaded(slowed)

8

Pulverized(destroyed)

9

Pwn3d(humiliate)

10

Retired(unique)

11

Rubbed Out(gloom)

12

Slaughtered(destructed)

13

Tentacle Raped(humiliate)

14

Valorous(positive)

 

SEL=16/Ultra+1, V

1

Decayed(sick)

2

Fucked Up(broken)

3

Institutionalized(unaware)

4

Liquefied(destructed)

5

Rek'd(humiliate)

6

Screwed Over(slowed)

7

Vitalized(positive)

8

Wrecked(destroyed)

SEL=17/Ultra+1, V

1

Babalitied(humiliate)

2

Blackballed(slowed)

3

Fubar(broken)

4

Full of Win(positive)

5

Mauled(destructed)

6

Rotted(sick)

7

Totaled(destroyed)

8

Vitrify(unaware)

SEL=18/Ultra+2, W

1

Blown Away(destroyed)

2

Calcify(unaware)

3

Clusterfucked(broken)

4

Fatalitied(humiliate)

5

Maimed(destructed)

 

SEL=19/Ultra+2, W

1

Multilated(destructed)

2

Obliterated(destroyed)

3

Terminated w/ Extreme Prejudice(humiliate)

SEL=20/Ultra+2, W

1

Atomized(destroyed)

2

Wiped Out(destructed)