Diabolist3

Level

KXP


Spells

1

0

+1 ML to one class

2

10

+2 ML to one class

3

30

+3 ML to one class

4

60

+4 ML to one class

5

100

+5 ML to one class

6

150

+6 ML to one class

7

210

+7 ML to one class

8

280

+8 ML to one class

9

360

+9 ML to one class

10

450

+10 ML to one class

11

550

+11 ML to one class

12

660

+12 ML to one class

13

780

+13 ML to one class

14

910

+14 ML to one class

15

1050

+15 ML to one class

16

1200

+16 ML to one class

17

1360

+17 ML to one class

18

1530

+18 ML to one class

19

1710

+19 ML to one class

20

1900

+20 ML to one class

21

2100

+21 ML to one class

22

2310

+22 ML to one class

23

2530

+23 ML to one class

24

2760

+24 ML to one class

25

3000

+25 ML to one class

26

3250

+26 ML to one class

27

3510

+27 ML to one class

28

3780

+28 ML to one class

29

4060

+29 ML to one class

30

4350

+30 ML to one class

31

4650

+31 ML to one class

32

4960

+32 ML to one class

33

5280

+33 ML to one class

34

5610

+34 ML to one class

35

5950

+35 ML to one class

36

6300

+36 ML to one class

460px-diaolistRequisites:

Wis 0, Will+5, Evil Brand,

Corrupt Spell feats

Alignment:

LE

HD/level:

d4

Weapon Prof.:

2+level/9

To Hit Table:

0+level/2

Save Table

Pri

Reference:

RDM

Groups:

Wizard, Priest

Complexity:

CF=3

 

Level 1,5,10: +1d6 evil dmg to spells.

Level 2: +1 Imp Familiar.

Level 8: Half your spell dmg is Vile.