Divine Elemental Express Ranger (D.E.E.R.)

Level

KXP

1

0

2

11

3

22

4

44

5

88

6

176

7

352

8

704

9

1375

10

2750

11

4125

12

5500

13

6875

14

8250

15

9625

16

11000

17

12375

18

13750

19

15125

20

16500

21

17875

22

19250

23

20625

24

22000

25

23375

26

24750

27

26125

28

27500

29

28875

30

30250

31

31625

32

33000

33

34375

34

35750

35

37125

36

38500

 

B9315585065ZRequisites:

Str 50, Dex 30, Wis 30, 2 Class slots

Alignment:

Any

HD/level:

& 2d10

Weapon Prof.:

2*level

To Hit Table:

Warrior ++1

Save Table:

Level ++1

Groups:

Warrior

Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Str, Dex, or Wis

Level N (every level): Pick a Druid/Elemental spell or “attacking”. It’s F action costs go to P, P go to ½ P, ½ P go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.

Level N (each level): Gain an immunity to 1 element of E=LVL. You may change these at reset (and can "leave them open" until you are attacked).

Level N (every level): +1 Level in free Slayer Mini Class.

Level 1: 1M: Cast a Druid or Elemental spell of SL (LVL+3)/2.

Level 4:  Find the Path continuous.

Level 7: Divine Voice: mouth’s M+mouth’s P: all within 180' Mass Suggestion(no save).

Level 9: Can throw off any one non-godly effect LVL per day.