Dragon Ball Psionics (Psi. Freq. 9001)

 

 

 

General Psi9001 Information

You have a PoL (Power Level) = KXP total.

P9001Ps = Your KXP total.

You have 1M: Power up to restore 10% of PoL. You deal 10% of PoL force dmg in 10% PoL foot radius.

1P9001P = 10 P0P.

Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super,etc.). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super,etc. You may take lesser types if desired.

 

Dragon Ball Minor Powers

#

Power

Cost

Action

Effect

1

Flying

-2 to max

--

Fly at your movement rate.

2

Healing

2

1V

Treat wounds SL2 (self only)

3

Mouth Blast

2

1M

Breath Weapon: E=1 Element ( =½*current hp, BW save:½)

4

Kuukanteni Punch

2

1V

Dimension Door. May attack through it with open palms.

5

Power Lend

0

1F

May transfer power points through psi link to/from another character.

6

Power Ball

2

1V

[x1] Terrain Feature: artificial moon.

7

Regeneration

-2 to max

--

Troll-like regeneration 2 hp /s (this can be taken more than once)

8

Renzoku Energy Dan

X*2

1P

Throw X Eldrich Fireballs (LVL/2)d6 each single target. (save: ½ )

9

Solar Flare

2

1M

Blindness, one target (no save)

10

Special Beam Cannon

2

NV’s+1M

LVLd6*N, line of targets, roll to hit.(no save)(spend 1V/s then 1M at end)

11

Energy Blast

2

1P

LVLd6, one group, (reflex save for ½)

Dragon Ball Major Powers

#

Power

Cost

Action

Effect

1

Energy Barrier

-X to max

--

You are protected by X^3 hit point force field (re-raises every segment)

2

Kaioken

X/s

1M

+X levels exc Str/Dex, xX power level, -X% hp/s (max X=LVL)

3

Multi Form

5

1M

LVL/2 Clones. Immune Clone Insane. Divide your power level among all clones.

4

Instant Transmission

5

1M

Teleport without Error or Planeshift.

5

Destructo Disc

5

1M

1 ranged attack that hits: Sharpness (no save)

6

Kamehameha

5

1M+1P

Roll to hit: LVLd6 positive energy damage in a line. (no save)

7

Super Saiyan

5/r

1F

+5 levels exc Str/Dex, +x50 power level, Con check/s w/cuml +10 DC to maintain.

8

Shockwave

X

1M

 Does a shockwave; Xd6 force dmg in large area

9

Ozaru Form

5/s

1F

 Shapechange into giant ape, x10 power level as long as there is a full moon.

10

Telepathy

1/s

1M

Psilink

Dragon Ball Grand Powers

#

Power

Cost

Action

Effect

1

Spirit Bomb

8/s

1F

X dmg in large area. X=Sum of willing participants lending energy times number of segments held.

2

Fusion Dance

8/s

1F

Two beings fuse. (hp & power levels merge, CL’s avg).

3

Death Ball

8

1M

1 ranged touch attack that hits: Disintegrate (no save) or disintegrate a group (save for 0).

4

Galick Gun

8

1M

Disintegrate in a line (save or halve targets hps).

5

Super Saiyan 2

8/r

1F

+8 levels exc Str/Dex, +x100 base power level, Con check/s w/cuml +20 DC to maintain.

Dragon Ball Super Powers

#

Power

Cost

Action

Effect

1

Big Bang Attack

11

1M

Annihilate 1 target (no save)

2

Final Flash

11

1M

Annihilate (1 group)

3

Ultimate Final Skill

11

1M

Go to 0 hp and slain: 1 group Annihilate (no save)

4

Super Saiyan 3

11/r

1F

+11 levels exc Str/Dex, +x400 base power level, Con check/s w/cuml +40 DC to maintain.

5

Spirit Bomb Absorption

11

1Z

Absorb a Spirit Bomb: +X TH/dmg/AC/movement rate where X was bombs dmg.

Dragon Ball Ultra Powers

#

Power

Cost

Action

Effect

1

Big Bang Kamehameha

14

1M+1P

Annihilate 1 group (no save)

2

Dragon Fist

14

1P

1 attack that hits: Pixilate (no save)

3

Super Saiyan God

14/r

1F

+1 X action, +1ihp, ki energy is considered “Godly”.

4

Super Saiyan Blue

14/r

1F

+14 levels exc Str/Dex, +x500 base power level, Con check/s w/cuml +50 DC to maintain.

5

Universal Spirit Bomb

14/s

2F

X idmg in a large area. X=Sum of willing participants lending energy times number of segments held.

Dragon Ball V (Ultra+1) Powers

#

Power

Cost

Action

Effect

1

Super Saiyan Rose

17/r

1X

Must be evil. +17 levels exc Str/Dex, +x500 base power level, Con check/s w/cuml +60 DC to maintain.

2

Ultra Instinct

1k

1X

+1 iTH, +1 RV action, 1N: Auto-parry a P action of attacks or Avoid Fate. Limit CCL/r.

Dragon Ball W (Ultra+2) Powers

#

Power

Cost

Action

Effect

1

Mastered Ultra Instinct

2k

1G

+CCL iTH, +CCL RV actions, 1N: Auto-parry a P action of attacks or Avoid Fate. Limit CCL/s.