Ed Gein2 of Sigil

Level

KXP

1

0

2

3.25

3

6.5

4

13

5

26

6

52

7

104

8

195

9

360

10

660

11

970

12

1440

13

1910

14

2380

15

2850

16

3320

17

3790

18

4260

19

4730

20

5200

21

5670

22

6140

23

6610

24

7080

25

7550

26

8020

27

8490

28

8960

29

9430

30

9900

31

10370

32

10840

33

11310

34

11780

35

12250

36

12720

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

-1

+0

+0

+1

-1

+1

+0

+0

+0

+0

÷1

 

Requisites:

Str 9, Dex 9,

Race Slots 1, Class Slots 2

Alignment:

Any non-LG

HD/level:

d8

Weapon Prof.:

4+level/3

To Hit Table:

War

Save Table:

Rog

Reference:

Planescape Campaign

Groups:

War, Rog, Plnr, Arch

Complexity:

CF=1, GF=2

 

DM: What does your character do on your action?

Ed: I look around for any demonic corpses.

DM: You see a dead Vaporighu.

Ed: I spend the round removing his face and roll it up like a map.

DM: *jaw drops*

Infravision 60ft, 1M: Darkness. Resist cold. +2 on fire, electricity, and poison saves.

+5% Find/Remove Traps, +10% Move Silently, +10% Hide in Shadows, +5% Read Languages.

Has abilities of Fighter2 and Thief2. Gets +5*Chr bonus Rogue Points.

Level 1 ¶: 1V, LVL charges: Pull a body part out of a bag which reaches into a Gibborim Demiplane of body parts. This body part acts as a +LVL/+LVL protection or slaying magic item (your choice). You can equip LVL of these at any one time. You can recharge the bag by feeding it fresh body parts.

Lvl

Ability | -50% | -100% | -150%

Act

Base

Penalty

Bonus

1

Blend in (everyone believes OK that you're here)

-

50

Chr-12

Chr-14

1

Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)

VV

20

Dex-18

Dex-22

1

Know Visual History | Object Reading | Identify | Legend Lore

0 | M

0

Wis-15

Wis-17

1

Spying || Reflecting Pool || untraceable & without his "ears burning"

- || F

10

Int-12

Int-17

2

Blink | Controlled Blink | Dimension Door with no Sickness

M

15

Wis-13

Wis-18

3

Summon a DL 1 Outer creature ( || per extra DL)

M

100

Con-12

Con-16

4

Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole

P

10

Str-14

Str-16

7

Energy Control | Adaptation | Immune to Hostile Environments

PV

30

Con-9

Con-12

8

Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition)

MMM

35

Int-19

Int-25

8

Find the Path ( | for each plane removed)

MM

20

Wis-10

Wis-15

9

Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question

VM

0

Chr-11

Chr-21

18

Gate || Gate to Gibborim Demiplane of body parts

F

50

Str-18

Str-24