Electric Church Priest


Level


KXP

Priest
123 456 789 A

1

0

20- --- --

2

2

210 --- --

3

4

321 --- --

4

7.5

422 --- --

5

12.5

432 0-- --

6

20

432 1-- --

7

35

443 1-- --

8

60

443 20- --

9

90

543 21- --

10

125

543 320 --

11

200

553 321 0-

12

300

554 432 1-

13

750

655 543 2-

14

1150

666 654 3-

15

1550

666 666 4-

16

1950

666 666 5-

17

2350

666 666 6-

18

2750

666 666 60

19

3150

666 666 61

20

3550

666 666 62

21

3950

666 666 63

22

4350

666 666 64

23

4750

666 666 65

24

5150

766 666 65

25

5550

776 666 65

26

5950

777 666 65

27

6350

777 766 65

28

6750

777 776 65

29

7150

777 777 65

30

7550

777 777 75

31

7950

777 777 76

32

8350

777 777 77

33

8750

887 777 77

34

9150

888 877 77

35

9550

888 888 77

36

9950

888 888 881

Requisites:

Dex 15, Wis 12

Alignment:

any

HD/level:

1d8

Weapon Prof.:

3+level/4

To Hit Table:

Rog

Groups:

Priest

Complexity:

CF=2, GF=3

 

 

Saving Throws:

 

PPD:

level*2+0

RSW:

level*2+2

PP:

level*2+0

BW:

level*2+2

Spell:

level*2+1

Fort:

level*2+0

Reflex:

level*2+1

Will:

level*2+0

 

Gets Exceptional Dex bonus. Gets Dex (not Wis) bonus to spells.

Bonus grand in Electric Church sphere.

Level N (every level): Using the list below, pick an ability or a Rogue pick.

A. +1QV Action.

B. Barbarian Dex bonus instead of Exceptional.

C. Immune to Lightning (and variants such as Electricity). Immune to stun.

D. 1V: Summon a DL LVL/2 Motorcycle Mount with +1E action. Your allies may use it as their mount.

E. +Dex bonus*10 Rogue points (can pick multiple times).

F. ++LVL RSW, BW, and Reflex saves.

G. Your rogue abilities that offer saves are roll two, pick worst.

H. Your allies and subordinates are immune to traps and may trigger them on enemies.

I.  Your rogue abilities ignore IR.

J. Immune to Electric Church sphere spells, and awe, fear, and paralyzation.

K. Free GGL (Specialty God) pick in a god that has a Dex requirement.

Electric Church Spells:

Don't Stop Believin' (SL=1): Charm a target and convert it to your religion.

The Boys Are Back In Town (SL=2): Summon 2*CL DL=CL/2 Electric Church Priests.

Born To Run (SL=3): You and allies’ mounts have +1V and +1E action.

Sweet Child O' Mine (SL=4): You have a clone in storage that is SL years old.

Comfortably Numb (SL=5): Astral Projection, -CL physical stats, +CL mental stats.

Smoke On The Water (SL=6): The room is engulfed in E=4 Vapor (Smoke+Water) and E=4 Drag (Fire+Sky). The room takes CL*CL dmg/s (hole in middle).

Free Bird (SL=7): 1bV: You and allies can fly at CL c (CL times the speed of light).

Bohemian Rhapsody (SL=8): Wild Magic Surge up to 5 groups (hole in middle).

Stairway to Heaven (SL=9): One group is sent to Seven Heavens (no save).