See [Q2] for rules and powers. Gets a free Wild Talent in Psi 2.
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Does not use PSPs for psionic powers. They are free as long as you have the action to use them. If something asks for a variable amount of PSPs, you have LVL*2 PSPs in it (using Psi2 scale here).
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CF 4: +4ML on progression.
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Every Level: +1” Move Rate.
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Level 1: Base movement 14”.
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Level 1: +2 on all power scores.
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Level 1: Psionic Combat as per Psi1.
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New Powers:
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Minors:
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#
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Power
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Disip.
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Check
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PSPs
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Effect
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Power Score
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1
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Lines of Power
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Kinet
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Int-3
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15
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Ranged touch attack roll to hit 3 targets w/in 50’/2levels. They take lvld6 dmg.
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x2 dmg
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2
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PsiBlast
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Kinet
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Int
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15
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One target takes 1d10xlvl/2.
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x2 dmg
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3
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PsiSpear
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Kinet
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Int-2
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20
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Create force spear (+lvl/2 wpn, 1d20, on crit destroy a wall of force)
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x2 dmg
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4
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PsiSword
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Kinet
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Int-2
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10
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Create force blade (+lvl/2 wpn, 1d10, on crit destroy a wall of force)
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x2 dmg
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Majors:
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#
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Power
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Disip.
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Check
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PSPs
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Effect
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Power Score
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1
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Absorb/Dissipate Energy
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Kinet
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Con-2
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15
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You convert energy attacks to one ray energy attack of your own.
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Your ray does x2 dmg
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2
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Pyramid of Force
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Kinet
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Con-3
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14+5/r
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Create 3cubic yd force pyramid as per wall of force.
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Resist Disintegration.
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Grands:
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#
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Power
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Disip.
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Check
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PSPs
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Effect
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Power Score
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1
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Psychic Scream
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Kinet
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Int-8
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240
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All creatures/items w/in 20’x lvl takes 1d20xlvl.
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x4 dmg
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2
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Super Telekinesis
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Kinet
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Wis-6
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10+
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Move 1ton +1additional ton/10psps.
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Can move 2nd object
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Supers:
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#
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Power
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Disip.
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Check
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PSPs
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Effect
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Power Score
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1
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Urban Renewal
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Kinet
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Int-6
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80
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All structures w/in 1mi/2levels takes lvl Hull dmg.
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x5 Range
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