Exponenter

Level

KXP

Spells

1

[ ((N-1)*0.5+1)*orig. ]

(orig.^N)

2

[ ((N-1)*1.5+1)*orig. ]

(orig.^N)

3

[ ((N-1)*2.5+1)*orig. ]

(orig.^N)

4

[ ((N-1)*3.5+1)*orig. ]

(orig.^N)

5

[ ((N-1)*4.5+1)*orig. ]

(orig.^N)

6

[ ((N-1)*5.5+1)*orig. ]

(orig.^N)

7

[ ((N-1)*6.5+1)*orig. ]

(orig.^N)

8

[ ((N-1)*7.5+1)*orig. ]

(orig.^N)

9

[ ((N-1)*8.5+1)*orig. ]

(orig.^N)

10

[ ((N-1)*9.5+1)*orig. ]

(orig.^N)

11

[ ((N-1)*10.5+1)*orig. ]

(orig.^N)

12

[ ((N-1)*11.5+1)*orig. ]

(orig.^N)

13

[ ((N-1)*12.5+1)*orig. ]

(orig.^N)

14

[ ((N-1)*13.5+1)*orig. ]

(orig.^N)

15

[ ((N-1)*14.5+1)*orig. ]

(orig.^N)

16

[ ((N-1)*15.5+1)*orig. ]

(orig.^N)

17

[ ((N-1)*16.5+1)*orig. ]

(orig.^N)

18

[ ((N-1)*17.5+1)*orig. ]

(orig.^N)

19

[ ((N-1)*18.5+1)*orig. ]

(orig.^N)

20

[ ((N-1)*19.5+1)*orig. ]

(orig.^N)

21

[ ((N-1)*20.5+1)*orig. ]

(orig.^N)

22

[ ((N-1)*21.5+1)*orig. ]

(orig.^N)

23

[ ((N-1)*22.5+1)*orig. ]

(orig.^N)

24

[ ((N-1)*23.5+1)*orig. ]

(orig.^N)

25

[ ((N-1)*24.5+1)*orig. ]

(orig.^N)

26

[ ((N-1)*25.5+1)*orig. ]

(orig.^N)

27

[ ((N-1)*26.5+1)*orig. ]

(orig.^N)

28

[ ((N-1)*27.5+1)*orig. ]

(orig.^N)

29

[ ((N-1)*28.5+1)*orig. ]

(orig.^N)

30

[ ((N-1)*29.5+1)*orig. ]

(orig.^N)

31

[ ((N-1)*30.5+1)*orig. ]

(orig.^N)

32

[ ((N-1)*31.5+1)*orig. ]

(orig.^N)

33

[ ((N-1)*32.5+1)*orig. ]

(orig.^N)

34

[ ((N-1)*33.5+1)*orig. ]

(orig.^N)

35

[ ((N-1)*34.5+1)*orig. ]

(orig.^N)

36

[ ((N-1)*35.5+1)*orig. ]

(orig.^N)

 

650px-Omega-exp-omega-labeledRequisites:

Original +9*N each; +N class slots

Alignment:

As original

HD/level:

(*N)d(*N) original (no &'s)

Weapon Prof.:

As original  base*N, -N rate

To Hit Table:

As original *N

Save Table:

As original *N

Reference:

DM {Futureshifted Compounder/Conjugator}

Groups:

Custom, Futureshifted

 

 

Pick an N for this class. N must be positive and cannot be greater than LVL.

Pick another class you know. The class chosen cannot be Custom group, and must be a x1 multiplier class.

This class does not benefit from "Min Level" in the current campaign. (Conjugator does not have this restriction; this is an important difference between Conjugator and Exponenter).

The Hit Dice is *N the number of dice and *N the die size (e.g. 2d3 would become 4d6 at N=2).

Your "CL" and "LVL" for abilities is equal to your level to the Nth power instead of your level. However, you get "Level:" abilities (and "picks") only up to your level as normal (it is *not* squared).  Any ability that cannot be material componented either will be either LVL*N or just LVL (DM discretion).

Warriors: Your base number of attacks is based on your level ^N instead of your level. However, you cannot go beyond the bottom of the number of attacks chart.

Spell casters: Read on the ML=(level ^N) line, but your max SL is based only on ML=(level). For example, a level 4 Exponenter (N=2) emulating a Mage2 reads on the ML=16 line, but has only 1st and 2nd level spells (the max SL that a normal Mage2 has).

Priests: You turn undead using level ^N. GGL powers that are LVL based use level ^N, but you get Level: picks only up to your level.

Rogues: You get rogue points as if you were LVL=(level ^N), but you read the rogue chart only down to your level (not squared).

Psionicists: Your LVL in PSP calculations is your level ^N.