Pick an N for this class. N must
be positive and cannot be greater than LVL.

Pick another class you know. The
class chosen cannot be Custom group, and must be a
x1 multiplier class.

This class does not benefit from
"Min Level" in the current campaign. (Conjugator does not have
this restriction; this is an important difference between Conjugator and Exponenter).

The Hit Dice is *N the number of
dice and *N the die size (e.g. 2d3 would become 4d6 at N=2).

Your "CL" and "LVL" for abilities is
equal to your level to the Nth power instead of your level. However, you
get "Level:" abilities (and "picks") only up to your
level as normal (it is *not* squared). Any ability that cannot be material componented either will be either LVL*N or just LVL (DM
discretion).

Warriors: Your base number of attacks is based on your level ^N
instead of your level. However, you cannot go beyond the bottom of the
number of attacks chart.

Spell casters: Read on the ML=(level ^N)
line, but your max SL is based only on ML=(level). For example, a level 4 Exponenter (N=2) emulating a Mage2 reads on the ML=16
line, but has only 1st and 2nd level spells (the max SL that a normal Mage2
has).

Priests: You turn undead using level ^N. GGL powers that are LVL
based use level ^N, but you get Level: picks only up to your level.

Rogues: You get rogue points as if you were LVL=(level ^N), but you read the rogue chart only down to
your level (not squared).

Psionicists: Your
LVL in PSP calculations is your level ^N.
