Level
|
KXP
|
1
|
0
|
2
|
10
|
3
|
20
|
4
|
40
|
5
|
80
|
6
|
160
|
7
|
320
|
8
|
600
|
9
|
1200
|
10
|
1800
|
11
|
2400
|
12
|
3000
|
13
|
3600
|
14
|
4200
|
15
|
4800
|
16
|
5400
|
17
|
6000
|
18
|
6600
|
19
|
7200
|
20
|
7800
|
21
|
8400
|
22
|
9000
|
23
|
9600
|
24
|
10200
|
25
|
10800
|
26
|
11400
|
27
|
12000
|
28
|
12600
|
29
|
13200
|
30
|
13800
|
31
|
14400
|
32
|
15000
|
33
|
15600
|
34
|
16200
|
35
|
16800
|
36
|
17400
|
|
|
Requisites:
|
Str 23, Dex 23, Con 23
|
Alignment:
|
any
|
HD/level:
|
1d10
|
Weapon Prof.:
|
5+level/2
|
To Hit Table:
|
War
|
Save Table:
|
Ftr0
|
Groups:
|
War, Fut
|
CF:
|
4
|
|
|
|
Can have Super Bar Str, Dex, or Con bonus [-18/x3].
|
Level 1: Exponential Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do ^(LVL-1) dmg.
|
Level N (each level): +1 to Str, Dex, or Con. (These don't have to all be the same stat.)
|
Level 1: Exponential Barbarian Totem: 1V: You may “barbarian smash” a target’s movement rate, to hit/melee dmg, AC/saves, All R’s (pick one), Any 1 random Stat(10:1), or Multiplier(1000:1) (dmg=imposed penalty).
|
|