Exponential Trapper0

Level

KXP

1

0

2

6

3

12

4

24

5

48

6

100

7

200

8

400

9

800

10

1400

11

2000

12

2600

13

3200

14

3800

15

4400

16

5000

17

5600

18

6200

19

6800

20

7400

21

8000

22

8600

23

9200

24

9800

25

10400

26

11000

27

11600

28

12200

29

12800

30

13400

31

14000

32

14600

33

15200

34

15800

35

16400

36

17000

Requisites:

Dex 26, Con 23

Alignment:

any

HD/level:

1d5

Weapon Prof.:

2+level/3

To Hit Table:

CTD0

Save Table:

1½xThf0

Groups:

Rogue

CF:

3

Has infinite percentage in "Find/Remove Traps". Find Traps costs 1Z action. Can Remove a Trap of any multiplier or type with a single V action, at LVL^10' away.

Gets 20 Rogue points per level in other Rogue abilities. This class doesn't get a lot of picks.

Level 1 ¶: 1V: Create a Trap. It immediately goes off, unless one of the creatures in the group has Find/Remove Traps and has a 1hV action ready (bV's and OppV's are not fast enough). A list of traps is below.

Level 1: Get one "Any Rogue level 1" pick.

Level 4 ¶: When you Remove Traps (for 1V action), you remove all traps within LVL^10'.

Level 4: Get one "Any Rogue level 4" pick.

Level 9 ¶: You have infinite percentage in "Find/Remove Tricks".

Level 9: Get one "Any Rogue level 9" pick (this is in addition to the normal level 9 pick).

Level 16: Get one "Any Rogue level 16" pick.

Level 18 ¶: You have infinite percentage in "Find/Remove Specials".

Level 25: Get one "Any Rogue level 25" pick.

Level 27 ¶: You have infinite percentage in "Find/Remove Terrain Features".

Level 36: Get one "Any Rogue level 36" pick (this is in addition to the normal level 36 pick).

Trapper Traps (these affect a group; the effect given is per target, *’s indicate new traps):

Arrows: Get attacked by one arrow with TH bonus +LVL^3 and dmg=LVL^3; natural 20 - LVL = Poison (PPD save or death)

Falling Block: Get automatically hit by one block for LVL^4 dmg (ignores skins)

Gas: PPD save at –LVL or (roll 1d8): 1=Blind, 2=Fear, 3=Feeblemind, 4=Nausea, 5=Poison (death in 1 round), 6=Sleep, 7=Slow, 8=Weakness

Net: You cannot move or physically attack until you use 1V and make a Str check at –LVL^2.

Pit: Fall LVL*10' (no save); 1 in 6 chance you fall on a spike for LVL^3 dmg

Surge: Take a SL=LVL random magical effect (never beneficial, save applies if the effect has a save)

*Breadmixer: Get body scrambled as if in a breadmixer for LVL^3 and PPD save or Paralyzed.

*Monomolecular Screen Door: Get pushed through 1 molecule thick screen PPD or Spaghettified.

*SNIK!: PPD at –LVL or take LVL^2 dmg and legs get amutated below the knee.