Express Jedi

Level

KXP

Psi19
mMG SU

1

0

0-- --

2

4.5

00- --

3

9

00- --

4

18

000 --

5

36

000 --

6

72

000 0-

7

144

000 0-

8

288

000 0-

9

450

000 00

10

900

000 00

11

1350

000 00

12

1800

000 00

13

2250

000 00

14

2700

000 00

15

3150

000 00

16

3600

000 00

17

4050

000 00

18

4500

000 00

19

4950

000 00

20

5400

000 00

21

5850

000 00

22

6300

000 00

23

6750

000 00

24

7200

000 00

25

7650

000 00

26

8100

000 00

27

8550

000 00

28

9000

000 00

29

9450

000 00

30

9900

000 00

31

10350

000 00

32

10800

000 00

33

11250

000 00

34

11700

000 00

35

12150

000 00

36

12600

000 00

 

144303263777358Requisites:

Wis 30, Chr 30,

2 Class Slots

Alignment:

any

HD/level:

&4d4

Weapon Prof.:

& 10+level*2

To Hit Table:

Level*2

Save Table:

Level*2

Reference:

RDM

Groups:

Warrior, Psionicist

Complexity

CF=5

 

 

Gets exceptional Str, Dex, or Con bonus to spell progression.

Number of attacks with light-sabers = (LVL+2)/2.

Gets Psi19 powers, see progression.

PSPs = 1 iPSP for Psi19 only. A max of 100*LVL PSP’s may be spent on a power at any time.

Level N (every level): +1 wear location for light-sabers

Level N (every level): +1V action.

Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Str, Dex, or Con.

 Level N (every level): Pick a psi19 power or one of your light-sabers. Its F action costs go to M, M go to P, P go to V.  CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.

Level 1: 1F: Create a prismatic light-saber (max of LVL of them). It is a size M weapon, weightless, damage LVLd10/crit(20-LVL) xLVL (Max of 11+ x10).

Level 1: 1bV: Parry up to LVL attacks this segment.

Level 1: Immune normal elements.

Level 4:  Pick up to LVL psi19 powers. You may N-ary material component them, using 1Z+1V+1QV+1QQV+1QQQV+...

Level 9¶: 1F: Your light-saber becomes “status effect” branded with a SEL of LVL*2/3. Only one of these status effects may brand each light-saber at a time.

Level 18¶: Immune all elements and eelements.