Express Ninja

Level

KXP

1

0

2

5.5

3

11

4

27

5

54

6

108

7

216

8

432

9

800

10

1600

11

2200

12

2800

13

3400

14

4000

15

4600

16

5200

17

5800

18

6400

19

7000

20

7600

21

8200

22

8800

23

9400

24

10000

25

10600

26

11200

27

11800

28

12400

29

13000

30

13600

31

14200

32

14800

33

15400

34

16000

35

16600

36

17200

dcp_0586

Requisites:

Str 20, Dex20, Int20, 2 Class slots

Alignment:

any

HD/level:

&2d6

Weapon Prof.:

2+level

To Hit Table:

Rogue  ++1

Save Table:

Level  ++1

Reference:

RDM

Groups:

Rog

Complexity:

CF=5

Gets 90 Rogue Points/level.

Free Sinanju Martial Art style, maneuvers known=requirements

Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Str, Dex, or Int.

Gets LVL in Str, Dex, or Int-based rogue picks per level. For example, at level 3, you have 6 levels of picks total (1+2+3), so you can get six Level 1 picks, or one Level 6 pick, or any combination in between.

Level N (every level): Pick a rogue ability from this class. It’s F action costs go to M, M go to P, P go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.

Level 1: Number of attacks with shurikans is 4+LVL and needles is 5+LVL.

Level 2: Immune Gravity.

Level 3: Your disguises can’t be penetrated by any means short of Godly effects.

Level 4: iunBlahR LVL*5%.

Level 9¶: 1V, lose 2*N stat points: +N stat points. You may spend temporary stat points (due to a running effect), but the resultant stat points will disappear when the effect ends.