Express Warrior

Level

KXP

TH

1

0

0

2

3

1

3

6

2

4

12

3

5

24

4

6

48

5

7

96

6

8

192

7

9

300

8

10

600

9

11

900

10

12

1200

11

13

1500

12

14

1800

13

15

2100

14

16

2400

15

17

2700

16

18

3000

17

19

3300

18

20

3600

19

21

3900

20

22

4200

21

23

4500

22

24

4800

23

25

5100

24

26

5400

25

27

5700

26

28

6000

27

29

6300

28

30

6600

29

31

6900

30

32

7200

31

33

7500

32

34

7800

33

35

8100

34

36

8400

35

 

tumblr_n3jmy0EJBQ1s7x60do1_1280Requisites:

Str 30, 2 Class slots

Alignment:

Any

HD/level:

& 1d10

Weapon Prof.:

2*level

To Hit Table:

Warrior  ++1

Save Table:

Level  ++1

Reference:

RDM

Groups:

Warrior,   

Complexity:

CF=5

You have +LVL instances of Tactical Movement (you may move to 1+LVL groups of targets with a single V action).

Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Str.

Level N (every level): Pick a Warlord4 power or “attacking”. Its F action costs go to P, P go to ½ P, ½ P go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.

Level 1: +LVL feats. Ignore prerequisites of fighter feats.

Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.

Level 1 ¶: You have LVL instances of Weapon Specialization for each weapon, where each instance gives LVL half-plusses in the weapon.

Level 9: # attacks=LVL.