Fist of Suns Wielder

Level

KXP

MTG Wiz/Pri

123 456 789 ABC

1

0

1-- --- --- ---

2

12.5

20- --- --- ---

3

25

21- --- --- ---

4

50

320 --- --- ---

5

100

421 --- --- ---

6

200

422 0-- --- ---

7

400

432 1-- --- ---

8

800

433 20- --- ---

9

1000

433 21- --- ---

10

1200

443 22- --- ---

11

1400

444 330 --- ---

12

1600

444 441 --- ---

13

1800

555 442 0-- ---

14

2000

555 442 1-- ---

15

2200

555 552 10- ---

16

2400

555 553 21- ---

17

2600

555 553 320 ---

18

2900

555 553 321 0--

19

3200

555 553 331 1--

20

3600

555 554 332 1--

21

4000

555 554 442 2--

22

4400

555 555 443 3--

23

4800

555 555 553 3--

24

5200

555 555 554 3--

25

5600

555 555 555 4--

26

6000

666 655 555 5--

27

6500

666 666 655 50-

28

7000

666 666 666 50-

29

7500

777 766 666 60-

30

8000

777 777 766 61-

31

8500

777 777 777 61-

32

9000

888 877 777 71-

33

9500

888 888 877 72-

34

10000

888 888 888 72-

35

10500

999 988 888 72-

36

11000

999 999 999 821

Requisites:

Int 40

Alignment:

Any E

HD/level:

3d5

Weapon Prof.:

3+level/3

To Hit Table:

Pri

Save Table:

5+level

Groups:

Wiz, Pri, Tech

This class revolves all around abusing the Fist of Suns class feature.

Gets Int bonus to progression. Has access to all MTG Schools/Spheres.

Never has Channeling (or Semi-Channeling), and can never gain Channeling (or Semi-Channeling). This uses old style D&D spellcasting, once you cast a spell slot, it's gone until you reset.

Can cast normal Wizard or Priest spells; they cost 2 spells each.

1/reset: Convert a spell not on the list from MTG to D&D.

Each Level: +1 specialty School or Sphere. You may trade in 4 picks here to make a school/sphere ½M to cast. Material componenting still costs 1V though.

Level 1¶: SL regeneration 1/rd.

Level 1: Does not suffer ill effects of casting a spell above his normal casting ability due to being too low level. If your Knowledge score isn't high enough to cast the spell, you suffer the normal effects as per a normal Wizard.

Level 3: Fist of Suns: 1M, spend 5 SL’s, 1/r: Cast a Fist of Suns spell of any SL up to 2*LVL.

Level 11: Each level starting at 11th, pick one spell. That spell requires only ½ the number of Mental actions to cast.

New Fist of Suns Spells:

Deathrite Shaman (SL=1): Summon a DL I Elf Shaman with 1M: +1SL, gain 20hp or each creature in a group loses 20hp.

Scour from Existence (SL=7): 1bM: Target item/creature/effect is Annihilated.

Ugin, the Spirit Dragon (SL=8): Summon a [x2] Unique DL VIII dragon with 1X: 30 stat dmg to a target, annihilate each creature/item with SL=X rhp or less, or gain 70hp and +7SL’s and Cast 7SL’s worth of spells.

Ulamog, the Ceaseless Hunger (SL=10): Summon a [x2] Unique DL X eldrazi with “When cast, annihilate 2 items/creatures/effects” and “When this attacks a target, that target loses 20 Int”.

Kozilek, the Great Distortion (SL=10): Summon a [x2] Unique DL X eldrazi with “Must be attacked by more than 1 creature” and “When cast, +7 SL’s” and “Sacrifice a spell slot of SL=X: Counter a spell of that SL”.

Emrakul, the Promised End (SL=13): Summon a [x2] flying Unique DL XIII eldrazi with overhit, no target ,“-1SL per different school/sphere spell cast this fight” and “When cast, dominate a target for 1segment (no save). Then they get +1F action”.

 

 

 

 

Fist of Suns Spells

 

School/Sphere

SL

Spell

Effect

Green

1

Birds of Paradise

Summon a DL 1 flying bird with “1M: Gain +1SL.”

Gold 1 Death

Green

1

Noble Hierarch

Summon a DL 1 human druid with “1M: Gain +1SL and “Whenever a subordinate attacks alone, it gets +10th/+10dmg”

Artifact

2

Pentad Prism

1Z, 2/d: Gain +1SL.

Artifact

2

Temporal Aperture

1M, 1/r: Cast a spell of SL up to 2*LVL from this class at random.

Green

2

Bloom Tender

Summon a DL II Elf with “1M: Gain 1d5 SL’s back in a progression.”

Artifact

3

Coalition Relic

1M+1Z: Gain +2SL’s.

Gold

3

Aura Shards

When you summon a creature, destroy an item or spell effect.

Green

4

Defense of the Heart

If there are 3 creatures in your group, summon 2 DL LVL/2's from the Fist of Suns spell list.

Blue

5

Djinn of Wishes

Summon a DL V flying Djinn with 1M, 3/d: Limited Wish.

Gold

5

Maelstrom Archangel

Summon a DL V flying Angel. When it deals melee damage to a Boss, Sub-boss, or NPC party, you may cast one spell as a 0 action.

Gold

5

Maelstrom Nexus

When you cast your first spell each rd, cast another spell from this class at random of SL=(SL of first spell-1)

Gold

5

Mirari’s Wake

Your subordinates get +1DL and whenever you gain SL’s back, you get +1SL.

Gold

5

Riku of Two Reflections

Summon a DL V Unique Wizard with "When you cast a non-summon spell, spend 2 SL's. If you do, fork that spell" and “When you summon a creature, spend 2 SL’s. If you do, you get +1 summon”(+1 slot).

Red

5

Urabrask, the Hidden

Summon a DL V Unique Praetor with "Your summons aren't summoning sick" and "Creatures that appear in the room are summoning sick an extra segment.

Artifact

6

Mycosynth Lattice

All creatures, spell/psi effects in the room count as technological. All spells cast in the room are colorless.

Green

6

Mana Reflection

Whenever you gain SL’s back, you get twice as many.

Artifact

7

Akroma's Memorial

You and your subordinates fly, +1IP action, defending, overhit, ignore summoning sickness, protection from MTG black & red spells and effects.

Artifact

7

Memnarch

Summon a DL VII Unique Technological Wizard with "1M: Pickpocket a spell/psi effect or item LVL*7%".

Black

7

Sheoldred, Whispering One

Summon a Unique DL VII Praetor with "On your turn, revive one of your dead subordinates" and "On the monsters slay a monster in your group (no save, +1slot).

Gold

7

Brilliant Ultimatum

You can cast 1d6 spells of SL=1d7 next segment as 1M

Gold

7

Cruel Ultimatum

Slay a creature in your group, target creature loses 3 SL's and target creature takes 50 vile dmg. Your cured 50hp, gain 3SL's, and revive a dead subordinate.

Gold

7

Titanic Ultimatum

You and your subordinates get +50th/+50dmg, +1IP action, overhit, and vampiric regen this rd.

Gold

7

Violent Ultimatum

Destroy three target creatures, spell/psi effects or items.

Black

8

Avatar of Woe

Summon a DL VIII Avatar with "1M: Slay a creature (no save)."

Black

8

Reiver Demon

Summon a DL VIII flying Demon and Slay a group of non-black/non-technological creatures (PPD save).

Colorless

8

Eldrazi Conscription

One target gains +100 TH/+100 dmg, overhit, and "When this creature attacks, defending creature sacrifices 2 items/effects"

Colorless

8

Ulamog’s Crusher

Summon a DL VIII Eldrazi with "When this creature attacks, defending creature sacrifices 2 items/effects and This creature attacks every rd if able.”

Green

8

Terrastodon

Summon a DL VIII Elephant with "Destroy three items/effects and the controller of those items/effects creates 3 DL III elephants"(same slot).

Green

8

Praetor's Council

Reset your spell memorization and you have no limit on number of maintains this day. You cannot cast this spell again until you natural reset.

White

8

Invincible Hymn

Set your hp= sum of the individual spells in memorization*10.

White

8

Silver Seraph

Summon a DL VI flying Angel with "As long as you have cast 7 spells this combat, you’re other subordinates get +1DL".

Black

9

Plague Wind

Slay all enemies in the room (PPD save)

Green

9

Bringer of the Green Dawn

Summon a DL IX Bringer with overhit and "On your turn, summon a DL III beast" (all same slot, +1 slot).

Green

9

Myojin of Life's Web

Summon a DL IX Unique indestructible Myojin with "1M, This creature loses indestructible: Summon LVL worth of DL's of creatures" (same slot,+1slot)

Red

9

Bringer of the Red Dawn

Summon a DL IX Bringer with overhit and "On your turn, dominate a creature(no save, duration 1s, same slot, +1 slot)."

White

9

Blazing Archon

Summon a DL IX flying Archon with "Creatures can't physically attack you”.

White

9

Reya Dawnbringer

Summon a DL IX Unique flying Angel with "On your turn, revive one of your dead subordinates"(same slot +1slot).

Colorless

10

Kozilek, Butcher of Truth

Summon a DL X Unique Eldrazi with “When you cast this, gain +4SL’s, When this creature attacks, defending creature sacrifices 4 items/effects, and If this is killed, artifical reset your spell progression"(+1 slot).

Gold

10

Progenitus

Summon a DL X Unique 5 headed Hydra with “no target, can't be damaged, can't be enchanted, attacks are No Resistance branded, and If this is killed, you reset this spell slot “(same slot, +1 slot).

White

10

Storm Herd

Summon N DL I flying Pegasus', where N=your current hp (same slot).

Artifact

11

Darksteel Colossus

Summon a DL XI indestructible Golem with overhit and "If this is killed, you reset this spell slot".

Colorless

11

It that Betrays

Summon a DL XI Eldrazi with "When this creature attacks, defending creature sacrifices 2 items/effects" and "All sacrificed items/effects come under your control".

Colorless

11

Ulamog, the Infinite Gyre

Summon a DL XI indestructible Unique Eldrazi with “When you cast this destroy a creature/spell/psi effect, When this creature attacks, defending creature sacrifices 4 items/effects, and If this is killed, you artificial reset your spell progression.(+1 slot)”

Artifact

12

Blightsteel Colossus

Summon a DL XII indestructible Golem with overhit, "all dmg this deals is permanent (non-ignorable)", and "If this is killed, you reset this spell slot".

Colorless

15

Emrakul, the Aeons Torn

Summon a DL XV flying Unique uncounterable Eldrazi with “protection from colored spells, When this creature attacks, defending creature sacrifices 6 items/effects, When cast you get +1RM action, and If this is killed, reset your spell progression"(+1 slot).