Fury Monk of the Filled Fists

Level

KXP

Unarmed Dmg

TH

1

0

1d handful

0

2

10

1d handful

1

3

20

1d handful

2

4

40

1d handful

3

5

80

1d handful

3

6

160

2d handfuls

4

7

320

2d handfuls

5

8

640

2d handfuls

6

9

1250

2d handfuls

6

10

2500

2d handfuls

7

11

3750

3d handfuls

8

12

5000

3d handfuls

9

13

6250

3d handfuls

9

14

7500

3d handfuls

10

15

8750

3d handfuls

11

16

10000

4d handfuls

12

17

11250

4d handfuls

12

18

12500

4d handfuls

13

19

13750

4d handfuls

14

20

15000

4d handfuls

15

21

16250

5d handfuls

15

22

17500

5d handfuls

16

23

18750

5d handfuls

17

24

20000

5d handfuls

18

25

21250

5d handfuls

18

26

22500

6d handfuls

19

27

23750

6d handfuls

20

28

25000

6d handfuls

21

29

26250

6d handfuls

21

30

27500

6d handfuls

22

31

28750

7d handfuls

23

32

30000

7d handfuls

24

33

31250

7d handfuls

24

34

32500

7d handfuls

25

35

33750

7d handfuls

26

36

35000

8d handfuls

27

 

 

Requisites:

Str 18, Dex 16, Con 14, Wis 12

Alignment:

Any N

HD/level:

2d4

Weapon Prof:

3*level

To Hit Table:

+level*3/4

Saves:

+level/2+2

Groups:

Priest, Rogue

CF:

2

 

“Forgetting all other forms of free-thinking study, the Fury Monk of the Filled Fists focuses solely on how fierce his fists can flatten his foes.”

Gets Exc Str, Dex, and Con ([Stat-12]). May purchase Barbarian Str, Dex, or Con ([Stat-14]*2) for 3 weapon proficiencies a piece.

One Martial Arts style; +1 Martial Arts maneuver slot /level

You get one Str, Dex, Con, or Wis based Rogue pick and 40 rogue points per level.

Unarmed dmg is in “handfuls”. A d handful is defined as 1d4+1d6+1d8+1d10+1d12+1d20. You may opt for average dmg on this roll. You still get stat bonus, specialization, ect to this roll.

Level 1: Free Flying Fist familiar (lvl 1: flying, lvl 9:x2dmg with nat. wpns, lvl 18:you can wear any number of gauntlets).

Level 3: 0, LVL/d: You may opt to add one of your handful dice to your to hit roll by subtracting it from the unarmed damage roll.

Level 5: 1P, LVL/d: You may opt to add an extra die to all of your even sided handful dice by dividing them in half (this can be done multiple times).

Level 7: Free Flaming Firecat familiar (lvl 1: Must be evil; Resist fire, lvl 9: Immune holy fire, lvl 18”: Can attack familiars normally even if immune).

Level 9: Add +1d30 to your unarmed damage per handful.

Level 11: Spend an attack: Dispel a defensive effect on an enemy.

Level 13: 1V, LVL/d: Luckstone effect to your unarmed dmg this segment.

Level 15: You now add your Str bonus to each die of your handful dice.

Level 17: You may opt to do unarmed dmg in the form of stat dmg by dividing the total dmg by 10.

Level 18: Add +1d100 to your unarmed damage per handful.

Level 21: Free Force Fundamental familiar (lvl 1: immune force, lvl 9: x2wpn dmg all becomes force, lvl 18: immune inner elements).