Ghandi, Southern Magician3

Level

KXP

Wiz/Pri
123 456 789

1

0

1-- --- ---

2

10

2-- --- ---

3

30

21- --- ---

4

60

32- --- ---

5

100

321 --- ---

6

150

332 --- ---

7

210

432 1-- ---

8

280

433 2-- ---

9

360

443 21- ---

10

450

443 32- ---

11

550

444 321 ---

12

660

444 332 ---

13

780

444 432 1--

14

910

444 433 2--

15

1050

444 443 21-

16

1200

444 443 32-

17

1360

444 444 321

18

1530

444 444 332

19

1710

444 444 433

20

1900

444 444 444

21

2100

544 444 444

22

2310

554 444 444

23

2530

555 444 444

24

2760

555 544 444

25

3000

555 554 444

26

3250

555 555 444

27

3510

555 555 544

28

3780

555 555 554

29

4060

555 555 555

30

4350

655 555 555

31

4650

665 555 555

32

4960

666 555 555

33

5280

666 655 555

34

5610

666 665 555

35

5950

666 666 555

36

6300

666 666 655

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+4

+3

+2

+5

+5

+5

+0

+5

+0

+0

÷1

 

 

 

Requisites:

Str 10, Dex 10, Con 10, Int 19, Wis 19, Cha 50,

 

Class Slots 2, Race Slots 1

Alignment:

CG

HD/level:

1st-9th:d4,10th-19th:d6,20th-21st:d8,22nd-26th:d10, 27th+:d12

Feats:

3+level/3

To Hit Table:

0+ level-1

Saves:

2+level/3

Reference:

RDM

Groups:

Warrior, Wizard, Priest, Archetype

Complexity:

CF=5

 

“Can’t we all just get along?”

Counts as Human, Mulan with 2 for 1 trading. +1 Feat. Can Turn or Rebuke Undead.

Knows wizard and priest spells. Int and Wis bonus to progression. May specialize.

Level 1: You can replace any spell with a spell with "cure" in its name at will.

Level 1: When you make a Will or Fort save for partial, you take nothing if you save.

Level 1: +1 Crit range with a size L+ weapon and +level/2 fighter feats.

Level 1: Barbarian Rage: 0, (1+LVL/4)/d: +4 Str, +4 Con, +2 Will saves, -2 AC, can’t use M actions, effect lasts for 3+(Con bonus) rounds. Afterwards, is Fatigued.

Level 1: Frenzy: 0,(1+LVL/2)/d: +6 Str,(+10 at 10th level) +1 attack, -4 AC and 2dmg/r, can’t use M actions, effect lasts for 3+(Con bonus) rounds. Afterwards, is Fatigued.

Level 1: You can use spells with a range of touch on a target up to 30 feet away.

Level 2: 1M, 2/d: Create Undead (as per spell). Can create greater undead at level 8.

Level 2:  Bonus Diehard feat and Supreme Cleave bonus feat (5’ step between cleaves).

Level 3: +Level/3(round up) to CL with necromancy spells.

Level 3: Fly Continuous.

Level 4: Desecrate (as per spell) aura to allied undead (AoE is 10ft/level at level 7).

Level 4: While in a frenzy, you don’t die at any negative hp total (still conscious).

Level 5: Power attack gives +3 per -1 you take to your TH (+4 per -1 at level 10).

Level 10: 1M, 1/d: Horrid Wilting (as per spell) using increased CL from level 3 ability.

Level 15: Continuous Project Image (as per spell).

Level 15: Continuous Anti-magic Shell 0-9 that doesn’t impede your own magic.

New Items:

Ring of Spell-Battle (1bM, 1/d: Counterspell or redirect target); 67,600gp.

Belt of Many Pockets (64 mini bag’s of holding); 11,000gp

Dyrr’s Impervious Vestment (+9 armor bonus, 1M, 1/d: blade barrier); 123,000gp

Vest of Resistance+5 (+5 resistance bonus to saves); 25,000gp