Level
|
KXP
|
Wiz/Pri
123 456 789
|
1
|
0
|
1--
--- ---
|
2
|
10
|
2--
--- ---
|
3
|
30
|
21-
--- ---
|
4
|
60
|
32-
--- ---
|
5
|
100
|
321
--- ---
|
6
|
150
|
332
--- ---
|
7
|
210
|
432
1-- ---
|
8
|
280
|
433
2-- ---
|
9
|
360
|
443
21- ---
|
10
|
450
|
443
32- ---
|
11
|
550
|
444
321 ---
|
12
|
660
|
444
332 ---
|
13
|
780
|
444
432 1--
|
14
|
910
|
444
433 2--
|
15
|
1050
|
444
443 21-
|
16
|
1200
|
444
443 32-
|
17
|
1360
|
444
444 321
|
18
|
1530
|
444
444 332
|
19
|
1710
|
444
444 433
|
20
|
1900
|
444
444 444
|
21
|
2100
|
544
444 444
|
22
|
2310
|
554
444 444
|
23
|
2530
|
555
444 444
|
24
|
2760
|
555
544 444
|
25
|
3000
|
555
554 444
|
26
|
3250
|
555
555 444
|
27
|
3510
|
555
555 544
|
28
|
3780
|
555
555 554
|
29
|
4060
|
555
555 555
|
30
|
4350
|
655
555 555
|
31
|
4650
|
665
555 555
|
32
|
4960
|
666
555 555
|
33
|
5280
|
666
655 555
|
34
|
5610
|
666
665 555
|
35
|
5950
|
666
666 555
|
36
|
6300
|
666
666 655
|
|
Race Adjustments:
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Chr
|
Cml
|
AT
|
hp
|
TH
|
Div
|
+4
|
+3
|
+2
|
+5
|
+5
|
+5
|
+0
|
+5
|
+0
|
+0
|
÷1
|
|
|
Requisites:
|
Str 10, Dex
10, Con 10, Int 19, Wis
19, Cha 50,
|
|
Class Slots 2, Race Slots 1
|
Alignment:
|
CG
|
HD/level:
|
1st-9th:d4,10th-19th:d6,20th-21st:d8,22nd-26th:d10,
27th+:d12
|
Feats:
|
3+level/3
|
To Hit Table:
|
0+ level-1
|
Saves:
|
2+level/3
|
Reference:
|
RDM
|
Groups:
|
Warrior, Wizard, Priest, Archetype
|
Complexity:
|
CF=5
|
“Can’t we
all just get along?”
|
Counts as Human, Mulan with 2 for 1 trading. +1
Feat. Can Turn or Rebuke Undead.
|
Knows wizard and priest spells. Int and Wis
bonus to progression. May specialize.
|
Level 1: You can replace
any spell with a spell with "cure" in its name at will.
|
Level 1: When you make a
Will or Fort save for partial, you take nothing if you save.
|
Level 1: +1 Crit range with a size L+ weapon and +level/2 fighter
feats.
|
Level 1: Barbarian
Rage: 0, (1+LVL/4)/d: +4 Str, +4 Con, +2 Will
saves, -2 AC, can’t use M actions, effect lasts for 3+(Con bonus) rounds.
Afterwards, is Fatigued.
|
Level 1: Frenzy: 0,(1+LVL/2)/d: +6 Str,(+10 at 10th level) +1 attack, -4 AC and
2dmg/r, can’t use M actions, effect lasts for 3+(Con bonus) rounds.
Afterwards, is Fatigued.
|
Level 1: You can use
spells with a range of touch on a target up to 30 feet away.
|
Level 2: 1M, 2/d: Create
Undead (as per spell). Can create greater undead at level 8.
|
Level 2: Bonus Diehard feat and Supreme Cleave
bonus feat (5’ step between cleaves).
|
Level 3: +Level/3(round
up) to CL with necromancy spells.
|
Level 3: Fly Continuous.
|
Level 4: Desecrate (as per
spell) aura to allied undead (AoE is 10ft/level
at level 7).
|
Level 4: While in a
frenzy, you don’t die at any negative hp total
(still conscious).
|
Level 5: Power attack gives
+3 per -1 you take to your TH (+4 per -1 at level 10).
|
Level 10: 1M, 1/d: Horrid
Wilting (as per spell) using increased CL from level 3 ability.
|
Level 15: Continuous
Project Image (as per spell).
|
Level 15: Continuous
Anti-magic Shell 0-9 that doesn’t impede your own magic.
|
New Items:
|
Ring of Spell-Battle (1bM, 1/d: Counterspell
or redirect target); 67,600gp.
|
Belt of Many Pockets (64 mini bag’s of
holding); 11,000gp
|
Dyrr’s Impervious Vestment (+9 armor bonus, 1M, 1/d: blade barrier); 123,000gp
|
Vest of Resistance+5 (+5 resistance bonus to saves); 25,000gp
|
|