Level
|
KXP
|
1
|
0
|
2
|
4
|
3
|
8
|
4
|
16
|
5
|
32
|
6
|
64
|
7
|
128
|
8
|
256
|
9
|
500
|
10
|
1000
|
11
|
1500
|
12
|
2000
|
13
|
2500
|
14
|
3000
|
15
|
3500
|
16
|
4000
|
17
|
4500
|
18
|
5000
|
19
|
5500
|
20
|
6000
|
21
|
6500
|
22
|
7000
|
23
|
7500
|
24
|
8000
|
25
|
8500
|
26
|
9000
|
27
|
9500
|
28
|
10000
|
29
|
10500
|
30
|
11000
|
31
|
11500
|
32
|
12000
|
33
|
12500
|
34
|
13000
|
35
|
13500
|
36
|
14000
|
|
|
Race Adjustments:
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Chr
|
Cml
|
AT
|
hp
|
TH
|
Div
|
+6
|
+2
|
+6
|
+0
|
+0
|
+0
|
+0
|
+10
|
+50
|
+0
|
÷1
|
|
|
Requisites:
|
Str 30, Dex 20, Con 30,
2 class slots, 1 race slot
|
|
Alignment:
|
any G
|
|
HD/level:
|
2d20
|
|
Weapon Prof.:
|
10+level
|
|
To Hit Table:
|
War
|
|
Save Table:
|
War
|
|
Reference:
|
RDM/WWE/WCW
|
|
Groups:
|
Archetype, Warrior
|
|
|
|
|
|
|
Super Bar Str, Bar Dex, Super Bar Con.
|
Level 1: New Professional Wrestling style: Smash Mouth (3/1,d+12,+6,F,2 from Lock, Strike, Kick, Push, Throw, and Vital); +2 Professional Wrestling maneuver per level. See [P14].
|
Level 1: Free Quadruple Specialization in one of these weapons; Championship Belt (Size M, 2d3/2d1); Folding Chair (Size M, 1d6/1d4); These weapons are free for you (no gp cost).
|
Level 2: Regeneration Super Bar Con bonus hp/s.
|
Level 3: 1F: Summon a "Security Team" of 1d10 DL LVL/2 Henchmen (Choose type based on DL, +1 slot too).
|
Level 4: Gain access to Second Tier Professional Wrestling maneuver Spear (F,Strike,1att / 1V,Target takes 6d6 bludgening dmg, stunned 1d6 s (PPD save), target prone).
|
Level 5: Gain access to Second Tier Professional Wrestling maneuver Jackhammer (Vertical suplex powerslam pin) (F/S,Push, 2 att / 1V, Target takes 10d6+2*Str bonus falling damage, target stunned 3 s (PPD save), target prone).
|
Level 6: Gain access to Second Tier Professional Wrestling maneuver Da Man! (F/S, M/P Tr. -2,1Z, No Sale everything for 1 s).
|
Level 7: The Streak: Whenever you defeat (kill/subdue) a creature, get +1TH/dmg/AC/saves for the rest of the day or until you are defeated (killed/subdued).
|
Level 8: Santa’s Slay: +1 DL IV Mount.
|
Level 9: The Longest Yard: +LVL ft. reach.
|
Level 10: Universal Soldier the Return: Ignore WR, aWR, DR, aDR, ER, inertial barrier, displacement; considered extra +LVL wpn
|
Level 12: The Devastation Continues: -1Str, -1Dex, -2Con, +2Wis, +1Chr, +8 nonwpn prof. |
Level 15: Out of Retirement: N weeks of F actions, 2/yr: +N Str, +N Con, for N rounds (Max=LVL). |
|