Goldberg

Level

KXP

1

0

2

4

3

8

4

16

5

32

6

64

7

128

8

256

9

500

10

1000

11

1500

12

2000

13

2500

14

3000

15

3500

16

4000

17

4500

18

5000

19

5500

20

6000

21

6500

22

7000

23

7500

24

8000

25

8500

26

9000

27

9500

28

10000

29

10500

30

11000

31

11500

32

12000

33

12500

34

13000

35

13500

36

14000

bill-goldbergRace Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+6

+2

+6

+0

+0

+0

+0

+10

+50

+0

÷1

Requisites:

Str 30, Dex 20, Con 30,

2 class slots, 1 race slot

Alignment:

any G

HD/level:

2d20

Weapon Prof.:

10+level

To Hit Table:

War

Save Table:

War

Reference:

RDM/WWE/WCW

Groups:

Archetype, Warrior

Super Bar Str, Bar Dex, Super Bar Con.

Level 1: New Professional Wrestling style: Smash Mouth (3/1,d+12,+6,F,2 from Lock, Strike, Kick, Push, Throw, and Vital); +2 Professional Wrestling maneuver per level. See [P14].

Level 1: Free Quadruple Specialization in one of these weapons; Championship Belt (Size M, 2d3/2d1); Folding Chair (Size M, 1d6/1d4); These weapons are free for you (no gp cost).

Level 2: Regeneration Super Bar Con bonus hp/s.

Level 3: 1F: Summon a "Security Team" of 1d10 DL LVL/2 Henchmen (Choose type based on DL, +1 slot too).

Level 4: Gain access to  Second Tier Professional Wrestling maneuver Spear (F,Strike,1att / 1V,Target takes 6d6 bludgening dmg, stunned 1d6 s (PPD save), target prone).

Level 5: Gain access to Second Tier Professional Wrestling maneuver Jackhammer (Vertical suplex powerslam pin) (F/S,Push, 2 att / 1V, Target takes 10d6+2*Str bonus falling damage, target stunned 3 s (PPD save), target prone).

Level 6: Gain access to Second Tier Professional Wrestling maneuver Da Man! (F/S, M/P Tr. -2,1Z, No Sale everything for 1 s).

Level 7: The Streak: Whenever you defeat (kill/subdue) a creature, get +1TH/dmg/AC/saves for the rest of the day or until you are defeated (killed/subdued).

Level 8: Santa’s Slay: +1 DL IV Mount.

Level 9: The Longest Yard: +LVL ft. reach.

Level 10: Universal Soldier the Return: Ignore WR, aWR, DR, aDR, ER, inertial barrier, displacement; considered extra +LVL wpn

Level 12: The Devastation Continues: -1Str, -1Dex, -2Con, +2Wis, +1Chr, +8 nonwpn prof.
Level 15: Out of Retirement: N weeks of F actions, 2/yr:  +N Str, +N Con, for N rounds (Max=LVL).