Googolologist/Big Numbers Priest

Level


KXP

Priest
123 456 789


TH

1

0

20- --- --

-1

2

2

210 --- --

+0

3

4

321 --- --

+0

4

7.5

422 --- --

+0

5

12.5

432 0-- --

+0

6

20

432 1-- --

+0

7

35

443 1-- --

+0

8

60

443 20- --

+1

9

90

543 21- --

+1

10

125

543 320 --

+1

11

200

553 321 0-

+1

12

300

554 432 1-

+1

13

750

655 543 2-

+1

14

1150

666 654 3-

+2

15

1550

666 666 4-

+2

16

1950

666 666 5-

+2

17

2350

666 666 6-

+2

18

2750

666 666 60

+2

19

3150

666 666 61

+2

20

3550

666 666 62

+3

21

3950

666 666 63

+3

22

4350

666 666 64

+3

23

4750

666 666 65

+3

24

5150

766 666 65

+3

25

5550

776 666 65

+3

26

5950

777 666 65

+4

27

6350

777 766 65

+4

28

6750

777 776 65

+4

29

7150

777 777 65

+4

30

7550

777 777 75

+4

31

7950

777 777 76

+4

32

8350

777 777 77

+5

33

8750

887 777 77

+5

34

9150

888 877 77

+5

35

9550

888 888 77

+5

36

9950

888 888 881

+5

Requisites:

Wis 25, Luck 22

Alignment:

any

HD/level:

1e8

Weapon Prof.:

3+level/7

To Hit Table:

Psi

Reference:

Googolology Wiki

Groups:

Priest

Complexity:

CF=4

Saving Throws:

 

PPD:

level*2+2

RSW:

level*2+0

PP:

level*2+0

BW:

level*2+0

Spell:

level*2+1

Fort:

level*2+0

Reflex:

level*2+0

Will:

level*2+0

 

Gets Luck+10 (not Wis) bonus to spells. Read on the stat bonus table as if your Luck was 10 higher.

+1 Luck per level. You may spend ability score points for level to Luck, in fact, you must do this until your Luck 22 requirement is met.

Bonus grand in Big Numbers sphere.

Level N (every level): Using the list below, pick an ability.

A. +1QZ Action (whole party).

B. Luckstone (whole party).

C. People with "Lady's Smile" must still roll saves against the party.

D. Party is immune to unluck and curse. Ignore "multiple saves, take worst" effects; you roll 1 save.

E. 0, LVL/r: Target rerolls a die roll.

F. ++LVL saves (whole party).

G. 0, 1/t: Have a group of monsters reroll who he chooses to attack.

H. Party is immune parting shots and overbear.

I. Exceptional Luck bonus, can take twice for Barbarian Luck bonus, ect.

J. Immune to Number/Big Number sphere spells, and +/- die shifts in general.

K. Free GGL (Specialty God) pick in a god that has  a >Stat+5 requirement.

L. You act as a TechL=LVL Wifi Computer (+LVL/2 Int, +LVL*2 Nonweapons to whole party).

M. Your party’s area affects always only hit those they want them to.

N. Immune to Spell Reflection, MTG Deflection, or MReflection.

O. 1bV, an ally is rolling a save: He autorolls any number between 1 and 20.

P. 0, 1/s: Distribute any of your temporary Luck uses to other allies.

Q. For summons, your party isn’t limited to "Enough" (100), "Plenty" (10000), etc., they can have any number.

Big Numbers Sphere Spells:

Operator Manipulation (SL=N): Change one mathematical operator to a different symbol. + or - = SL 2, * or / = SL 5, Σ or ! = SL 8,  ^ or √ = SL 11.

Next Big Die (SL=1): Roll 1 die type larger on one type of roll (saves, weapon damage dice, spell damage dice, etc.) for 1 turn. Types are d20, d30, d50, d100, d200, d500, d1000, d10000, ect, You may cast this multiple times for it to stack by the ∑ rule.

*Curse* Shield (SL=2): Damaging shield (--1 to all die rolls per hit) of type *Curse*. You Resist *Curse* while running this.

Astral Legioning (SL=3): Join two legions together.

Deep DL Summoning (SL=4): Summons a random Deep DL monster that only acts as a DL IV. You have a Deep DL summon slot in addition to your normal summon slot. You are allowed to have 2 Deep DLs (one in each slot).

Mass Probability Travel (SL=5): CL groups Probability Travel

Wide One Projection (SL=6): Party overwrites one ability score to another.

Wide Holy Word Lamer (SL=7): Group rolls worst results (all dice, 1 turn)

Big Scatter (SL=8): The room is reassigned as you choose.

Big Number (SL=9): Roll a random big number from http://googology.wikia.com/wiki/Category:Numbers starting at A.

Do that much permanent untyped stat damage to a group. If a monster has any kind of resistance, treat that resistance as not written for this spell (ex: StunR). Suggestion: Roll a d26 for letter, then roll a die for page of that letter (typ. a d3), then count the number w/in that page and roll a die that big to determine.

New Big Numbers Sphere Spells:

Note: The extra targets are added after material componenting.

Succession (SL=0): Your next spell has +1 target.

Addition (SL=1): Your next spell has +2 targets.

Multiplication (SL=2): Your next spell has +3 targets.

Exponentiation (SL=3): Your next spell has +4 targets.

Tetration (SL=4): Your next spell has +5 targets.

Pentation (SL=5): Your next spell has +6 targets.

Hexation (SL=6): Your next spell has +7 targets.

Heptation (SL=7): Your next spell has +8 targets.

Octation (SL=8): Your next spell has +9 targets.

Nonation (SL=9): Your next spell has +10 targets.