Grim the Unknown2

Level

KXP

Priest
123 456 7

1

0

20- --- -

2

2

210 --- -

3

4

321 --- -

4

7.5

422 --- -

5

12.5

432 0-- -

6

20

432 1-- -

7

35

443 1-- -

8

60

443 20- -

9

90

543 21- -

10

125

543 320 -

11

200

553 321 0

12

300

554 432 1

13

750

655 543 2

14

1500

666 654 3

15

3000

666 666 6

16

3500

666 666 6

17

4000

666 666 6

18

4500

666 666 6

19

5000

666 666 6

20

5500

666 666 6

21

6000

666 666 6

22

6500

666 666 6

23

7000

666 666 6

24

7500

766 666 6

25

8000

776 666 6

26

8500

777 666 6

27

9000

777 766 6

28

9500

777 776 6

29

10000

777 777 6

30

10500

777 777 7

31

11000

888 777 7

32

11500

888 887 7

33

12000

888 888 8

34

12500

999 888 8

35

13000

999 998 8

36

13500

999 999 9

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+1

+0

+5

+5

+5

+3

+0

+0

+0

+0

÷1

 

 

Requisites:

Wis 12, Chr 15

 

Race Slots 1, Class Slots 2

Alignment:

NG

HD/level:

d8

Weapon Prof.:

2+level/4

To Hit Table:

Pri

Saves:

Pri

Groups:

Pri, Archetype

Complexity:

CF=2, GF=2

 

Grim the Unknown was a part of the Group of Four. He stands 5’-8” and was 150lbs. His calling was a druid. His travels led him to the Outer Planes, and Hades where he rescued the soul of Braume Doomstare by pleading with Hades wife Persephone. He defended his grove from invading avatars of 6 gods with the help of Chauntea and Krom ultimately having it become a Prime Grove of Faerun. He resides there to this day.

Race as Human.  2 for 1 trading.

Knows Priest spells. Has abilities as a Druid2.

Level 1: Free Group of Four clan patch (+1/+1 AC/saves, +2 nonweapons).

Level 5: Free Wand of Wonderousness with infinite charges.
Level 9: Free Greenswathe (+3 TN aligned intelligent Scimitar Artifact. In the hands of a druid, +2 Saves, -2 AC, +1SL of each spell level in Animal/Plant sphere, and 1S,1/d: You ignore AT part of AC.)

Level 10: Free Shard of Righting (1M,10/d: Cure Light; 1M, 8/d: Cure Serious; 1M, 4/d: Cure Critical; 1M, 2/d: Heal/Neutralize Poison/Remove Curse; 1M, 1/d: Ressurection).

Level 11: Free Shard of Finding (1M: Detect Dragons/Dragonkin; 1M, 3/w: Find Treasure; 1M, 1/d: 12d6 Cone of Cold. Glows blue if ambushed/Red if poison).

Level 12: Free Shard of Shielding (+2AC, Fire Resist, Cold Resist).

Level 13: Free Amulet of Dragon Warding made from shards (+10AT, Spell Turning).

Level 14: Free Necklace of Prayer Beads (Only bead is summons - 90% chance to call the priest's deity in material form but it had better be for a good reason!).
Level 19: Your left eye looks like a cats eye and can project an Anti-magic Ray.
Level 19: Breath Acid (dmg=1/2 current hp, reflex for half).

Level 20: Your grove becomes a Prime Grove of the planet.

Level 20: Free Athasian Spelljammer built by Sorcerer Kings with 6 huge ballista on board and a Major Helm (40Hull Points, Fly at class C, can haul 15 Tons).

New Spells:

Plant Lance (SL=4): Create CL/2 plant spears +2 (3d4+2) that attack and disappear.

Conjure Nature Elemental (SL=7): Summon a DL VII Nature Elemental.

Sanctify Sacred Site (SL=7): Remove defiling magic in a 1 mile area and creates a beacon at the center that acts as a Sunray spell to all in the mile radius.

New Items:
Ring of Flying Cirrus: 1S: 2' radius cloud forms. You can ride it. Counts as cloud for Call lightning spells. +1 E action. 1E, 1/d: Control Temperature, Obscurement, or Whirlwind all at CL=20.