Grusilda, Monster Masher

Level

KXP

Spells
123 456 789

1

0

1-- --- ---

2

10

2-- --- ---

3

20

21- --- ---

4

40

32- --- ---

5

60

421 --- ---

6

90

422 --- ---

7

135

432 1-- ---

8

250

433 2-- ---

9

375

433 21- ---

10

750

443 22- ---

11

1125

444 33- ---

12

1500

444 441 ---

13

1875

555 442 ---

14

2250

555 442 1--

15

2625

555 552 1--

16

3000

555 553 21-

17

3375

555 553 32-

18

3750

555 553 321

19

4125

555 553 331

20

4500

555 554 332

21

4875

555 554 442

22

5250

555 555 443

23

5625

555 555 553

24

6000

555 555 554

25

6375

555 555 555

26

6750

666 655 555

27

7125

666 666 655

28

7500

666 666 666

29

7875

777 766 666

30

8250

777 777 766

31

8625

777 777 777

32

9000

888 877 777

33

9375

888 888 877

34

9750

888 888 888

35

10125

999 988 888

36

10500

999 999 999

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+4

+0

+4

+0

+0

+0

+0

+4

+4

÷1

 

Requisites:

Dex 20, Int 18,

 

Class Slots 2, Race Slots 1

Alignment:

CE

HD/level:

&2d6(no con bonus)

Weapon Prof.:

3+level/2

To Hit Table:

Mon

Save Table:

Mon

Groups:

Arch, Con(x1), Mon

Complexity:

CF=3

 

“She puts the mash in Monster Mash”

Counts as Zombie race.

Exceptional Dex or Int. Can buy Bar Dex or Int for 3 wpn. Prof.

Knows Henchman and Mtg Red and Black spells. Int bonus to progression.

May have 3+LVL "Revive slots" in addition to the usual one "Summon slot". An animated xM (multiplier M) being uses up M*M Revive slots. A Revive is an animated (undead) monster with half the original monster's stats. It also has half the original monster's special abilities. It cannot be healed, but it regenerates at DL hp/r. A Revive of a Revive has 1/4 the original stats, and so on. Round stats down. If the resultant creature has 0 max hp, the Revive fails.

Each Level: Spend a weapon proficiency: Get a Master Monster pick.

Level 1: 1F: Revive two target slain enemies combined into one creature. It now has the SEL = 8 status effect “Combined”. If it loses “Combined”, the creatures go back to being slain. A combined creature has the average of the component creatures’ DL’s.

Level 1: “Combined”, Equipped/Armed, and Enchanted subordinates of yours have menace, meaning that they can't be interposed/parried except by two or more enemies.

Level 1: Can purchase Maul mashers even if banhammered.

New Mtg Spells:

Snickering Squirrel (SL=1): Summon a DL=I Squirrel with 1bM: Add ++1 to a die roll.

Just Desserts (SL=2): 1bM: 31.4 dmg of type pie to a target.

Squirrel-Powered Scheme (SL=3): Increase the result of each die you roll by 2.

Hammer Helper (SL=4): Physically Dominate one target for 1 rd. It gets +1d6 Off. DL.

Party Crasher (SL=5): Summon a DL=V Goblin that ignores summoning sickness and that can attack during the monsters side of combat.

Over My Dead Bodies (SL = 6): Your slain and Capital S slain subordinates have +1deadP action and 1deadP: Attack a target. These subordinates count as zombies and are Really Put out of Misery branded.

Infinity Elemental (SL = 7): Summon a DL=VII red Elemental with +1idmg melee.

Summon the Pack (SL = 8): Open a M:tg booster and summon each creature in that pack. They count as Zombies in addition.