H. P. Lovecraft

Level

KXP

Wizard
123 456 789 AB

1

0

2½- --- --- --

2

5

31½ --- --- --

3

10

421 --- --- --

4

20

532 ½-- --- --

5

40

643 1½- --- --

6

80

754 21- --- --

7

120

865 32½ --- --

8

180

976 43½ --- --

9

270

A87 541 ½-- --

10

500

A98 652 1-- --

11

750

AA9 763 2½- --

12

1500

AAA 874 3½- --

13

2250

AAA 985 4½- --

14

3000

AAA A96 51½ --

15

3750

AAA AA7 621 --

16

4500

AAA AA8 732 --

17

5250

AAA AA9 843 --

18

6000

AAA AAA 954 ½-

19

6750

AAA AAA A65 ½-

20

7500

AAA AAA A76 1-

21

8250

AAA AAA A87 1-

22

9000

AAA AAA A98 2-

23

9750

AAA AAA AA9 2-

24

10500

AAA AAA AAA 3-

25

11250

BBB BBB BBB 3-

26

12000

BBB BBB BBB 4-

27

12750

CCC CCC CCC

28

13500

CCC CCC CCC

29

14250

DDD DDD DDD

30

15000

DDD DDD DDD 51

31

15750

DDD DDD DDD 61

32

16500

EEE EEE EEE 61

33

17250

EEE EEE EEE 71

34

18000

FFF FFF FFF 71

35

18750

FFF FFF FFF 81

36

19500

FFF FFF FFF 82

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

 +0

 +0

 +0

 +4

 +4

 +5

 +0

 +0

 +6

 +0

 ÷1

 

Requisites:

Int 18, Exposure to Far Realm; Class Slots 2, Race Slots 1

Alignment:

any N

HD/level:

&1d5

Weapon Prof.:

2+level/6

To Hit:

Wiz

Groups:

Arch, Mon, Wiz, Lost

Complexity:

CF=3, GF=3

 

 

Saving Throws:

 

Fort:

level+3

Reflex:

level+0

Will:

level+5

 

" That is not dead which can eternal lie, And with strange aeons even death may die...”

Count as Human with 2:1 trading. Immune insanity and fear (can’t be ignored).

You know Wizard, Cthulhoid Investigator, and H.P. Lovecraft spells. Int bonus to progression.

Each Level: One Master Monster Pick.

Level 1: Immune Cthulhoid Horrors.

Level 2: 0, 2/reset: Learn a feat or spell from Call of Cthulhu d20 book.

New H. P. Lovecraft Spells:

Dagon (SL=1): Target confused and addicted to morphine.

The Outsider (SL=2): CL room extra dimensional space in MC Escher style.

The Dunwich Horror (SL=3): Target mutated and gains the kleptomaniac compulsion (RR to resist).

The Color Out of Space (SL=4): Drop a meteor on a target for CL^3, an RS=4 hit, and Infested with aliens.

The Lurking Fear (SL=5): Group slain and TWE’ed one DL lower.

At the Mountains of Madness (SL=6): Summon CL DL=LVL/2 Shoggoths.

The Shadow Out of Time (SL=7): Swap minds with two targets.

The Shadow Over Innsmouth (SL=8): Gain a free Deep One racial adj. (&+2str, &+2dex, &+2con, &-2int, &-2wis, &-2chr, &-2cml, &+2AC, &+10hp, &+0th, &÷0.5, claws 1d6 inject seed branded, water breathing, fear aura).

The Whisperer in Darkness (SL=9): Gain knowledge of the location of any one item, or summon a DL=IX or less being, from the Cthulhu mythos.

The Call of Cthulhu (SL=10): Summon a DL=XV Cthulhu Avatar you comprehend and control.