Level
|
KXP
|
Wizard
123 456 789 AB
|
1
|
0
|
2½- --- --- --
|
2
|
5
|
31½ --- --- --
|
3
|
10
|
421 --- --- --
|
4
|
20
|
532 ½-- --- --
|
5
|
40
|
643 1½- --- --
|
6
|
80
|
754 21- --- --
|
7
|
120
|
865 32½ --- --
|
8
|
180
|
976 43½ --- --
|
9
|
270
|
A87 541 ½-- --
|
10
|
500
|
A98 652 1-- --
|
11
|
750
|
AA9 763 2½- --
|
12
|
1500
|
AAA 874 3½- --
|
13
|
2250
|
AAA 985 4½- --
|
14
|
3000
|
AAA A96 51½ --
|
15
|
3750
|
AAA AA7 621 --
|
16
|
4500
|
AAA AA8 732 --
|
17
|
5250
|
AAA AA9 843 --
|
18
|
6000
|
AAA AAA 954 ½-
|
19
|
6750
|
AAA AAA A65 ½-
|
20
|
7500
|
AAA AAA A76 1-
|
21
|
8250
|
AAA AAA A87 1-
|
22
|
9000
|
AAA AAA A98 2-
|
23
|
9750
|
AAA AAA AA9 2-
|
24
|
10500
|
AAA AAA AAA 3-
|
25
|
11250
|
BBB BBB BBB 3-
|
26
|
12000
|
BBB BBB BBB 4-
|
27
|
12750
|
CCC CCC CCC 4½
|
28
|
13500
|
CCC CCC CCC 5½
|
29
|
14250
|
DDD DDD DDD 5½
|
30
|
15000
|
DDD DDD DDD 51
|
31
|
15750
|
DDD DDD DDD 61
|
32
|
16500
|
EEE EEE EEE 61
|
33
|
17250
|
EEE EEE EEE 71
|
34
|
18000
|
FFF FFF FFF 71
|
35
|
18750
|
FFF FFF FFF 81
|
36
|
19500
|
FFF FFF FFF 82
|
|
Race Adjustments:
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Chr
|
Cml
|
AT
|
hp
|
TH
|
Div
|
+0
|
+0
|
+0
|
+4
|
+4
|
+5
|
+0
|
+0
|
+6
|
+0
|
÷1
|
Requisites:
|
Int 18, Exposure to Far Realm; Class Slots 2, Race Slots 1
|
Alignment:
|
any N
|
HD/level:
|
&1d5
|
Weapon Prof.:
|
2+level/6
|
To Hit:
|
Wiz
|
Groups:
|
Arch, Mon, Wiz, Lost
|
Complexity:
|
CF=3, GF=3
|
|
|
Saving Throws:
|
|
Fort:
|
level+3
|
Reflex:
|
level+0
|
Will:
|
level+5
|
" That is not dead which can eternal lie, And with strange aeons even death may die...”
|
Count as Human with 2:1 trading. Immune insanity and fear (can’t be ignored).
|
You know Wizard, Cthulhoid Investigator, and H.P. Lovecraft spells. Int bonus to progression.
|
Each Level: One Master Monster Pick.
|
Level 1: Immune Cthulhoid Horrors.
|
Level 2: 0, 2/reset: Learn a feat or spell from Call of Cthulhu d20 book.
|
New H. P. Lovecraft Spells:
|
Dagon (SL=1): Target confused and addicted to morphine.
|
The Outsider (SL=2): CL room extra dimensional space in MC Escher style.
|
The Dunwich Horror (SL=3): Target mutated and gains the kleptomaniac compulsion (RR to resist).
|
The Color Out of Space (SL=4): Drop a meteor on a target for CL^3, an RS=4 hit, and Infested with aliens.
|
The Lurking Fear (SL=5): Group slain and TWE’ed one DL lower.
|
At the Mountains of Madness (SL=6): Summon CL DL=LVL/2 Shoggoths.
|
The Shadow Out of Time (SL=7): Swap minds with two targets.
|
The Shadow Over Innsmouth (SL=8): Gain a free Deep One racial adj. (&+2str, &+2dex, &+2con, &-2int, &-2wis, &-2chr, &-2cml, &+2AC, &+10hp, &+0th, &÷0.5, claws 1d6 inject seed branded, water breathing, fear aura).
|
The Whisperer in Darkness (SL=9): Gain knowledge of the location of any one item, or summon a DL=IX or less being, from the Cthulhu mythos.
|
The Call of Cthulhu (SL=10): Summon a DL=XV Cthulhu Avatar you comprehend and control.
|
|