You have a Hero Point Pool. You may have a max
of LVL*3 Hero points in your pool. These points do not regenerate and may
only be used once.
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Every Level: Gain 1 Hero Point.
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Level 1: 1/d, write a character story, complete
a plot arc, uphold a faith, complete group service, do a heroic act, OR
return from the dead: Gain 1 Hero Point.
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Level 1: Bonus: 1N, spend a Hero Point, 1/r: +8 bonus on one of your rolls.
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Level 2: Act out of Turn: 1N, spend a Hero
Point, 1/r: +1bF action.
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Level 3: Extra Action: 1N, spend a Hero Point,
1/r: +1S or 1V action.
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Level 4: Reroll: 1N, spend a Hero Point, 1/r:
Reroll one of your d20 rolls.
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Level 6: Recall: 1N, spend a Hero Point, 1/r:
Relearn a cast spell or gain a charge on a per day ability.
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Level 8: Inspiration: 1N, spend a Hero Point,
1/r: Ask the DM a question about the adventure.
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Level 10: Special: 1N, spend a Hero Point, 1/r:
Do something not normally within the rules worth a Hero Point (e.g. -1SL on
a spell you know this round, ignore one of your foe’s defenses, ect.).
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Level 12: Cheat Death: 1N, spend 2 Hero Points,
Ignore a slay effect and Death’s Door self.
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New Feats:
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Blood of
Heroes:
Whenever you gain a level, you gain
2 hero points instead of 1.
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Hero’s Fortune: You gain a hero point.
The maximum number of hero points you can have is upped to 5.
Luck of Heroes: Whenever you spend a
hero point to reroll a die roll or to grant yourself a bonus, roll a d20.
If the roll is 15 or better, the hero point is not spent. Can’t be used on
the cheat death ability.
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New Spells:
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Heroic Fortune (SL2): One touched creature
gains 1 temporary hero point and may use one of your level abilities of
their level or less.
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Malediction (SL3): One touched creature:
Put out of Misery. Gain 1 temporary hero point/5HD it had.
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Severed Fate (SL3): One target is shaken
and can’t spend Hero Points for CL turns (Will save).
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Unravel Destiny (SL3): One target gets -2 on
all rolls for each Hero Points it has and takes 2d6 dmg
per Hero Point it spends (Will save).
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Mass Heroic Fortune
(SL5):
One group of touched creatures gains 1 temporary hero point and may use one
of your level abilities of their level or less.
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New Magic Items:
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Elixir of Luck: This elixir grants the
drinker 3 temporary hero points.
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Hero’s Blade: This +2 longsword has 6 hero points.
Once all are used it reverts to a +2 longsword.
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Reaver’s Scythe: If this +2 keen unholy scythe kills a
creature it grants the wielder 1 temporary hero point.
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Ring of Heroes: This ring grants the wearer the Luck of Heroes
feat and the wearer can gain a hero point one time but if it does the ring
loses all powers.
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Staff of Fortune: This staff allows the use of the spells heroic fortune for 1 charge and mass heroic fortune for 2
charges.
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