High Express Necromancer (H.E.N.)

 


Level


KXP

Wizard
123 456 789 ABC D

1

0

111 --- --- ---

2

8

111 1-- --- ---

3

16

111 11- --- ---

4

32

111 111 --- ---

5

64

211 111 --- ---

6

128

221 111 1-- ---

7

256

222 111 1-- ---

8

512

222 211 11- ---

9

1000

222 221 11- ---

10

2000

222 222 111 ---

11

3000

322 222 211 ---

12

4000

332 222 221 ---

13

5000

333 222 222 1--

14

6000

333 322 222 2--

15

7000

333 332 222 2--

16

8000

333 333 222 21-

17

9000

433 333 322 22-

18

10000

443 333 332 22-

19

11000

444 333 333 22-

20

12000

444 433 333 321

21

13000

444 433 333 322

22

14000

444 433 333 332

23

15000

444 433 333 333

24

16000

444 443 333 333

25

17000

444 444 333 333

26

18000

444 444 433 333

27

19000

444 444 443 333

28

20000

444 444 444 333

29

21000

444 444 444 433

30

22000

444 444 444 443

31

23000

444 444 444 444

32

24000

544 444 444 444

33

25000

554 444 444 444

34

26000

555 444 444 444

35

27000

555 544 444 444

36

28000

555 554 444 444 1

plump-henRequisites:

Int 50, 2 Class Slots

Alignment:

any

HD/level:

2d20

Weapon Prof.:

2+level

To Hit Table:

Wiz ++2

Groups:

Wizard

Complexity:

CF=5

 

 

Saving Throws:

 

PPD:

level+3

RSW:

level+6

PP:

level+4

BW:

level+2

Spell:

level+5

Fort:

level+0

Reflex:

level+0

Will:

level+0

 

 

 

Can never specialize in a school of magic other than Necromancy.

Get Exceptional Int bonus to spell progression.

You have access to Necromancy. All other Schools are banned.

Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Int.

Level N (every level): Pick a necromancy spell. It’s F action costs go to M, M go to ½ M, ½ M go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.

Level 1: Gets Int bonus as an additional save penalty.

Level 1: 0, 1/d: Reset your spell memorization in High Express Necromancer.

Level 4:  Pick up to LVL Wizard spells You may N-ary material component them, using 1Z+1V+1QV+1QQV+1QQQV+...

Level 8: 1M, (LVL)/d: Summon a spirit, it is a DL = (LVL-1) creature.

Level 15: Raise Dead Self Continuous.

Level 23: 1M: Slay Living Fully continuous (stacks like in Shangri-La)