Hippologist


Level


KXP

Wizard
123 456 789

1

0

1-- --- ---

2

2.5

2½- --- ---

3

5

21- --- ---

4

10

32½ --- ---

5

20

421 --- ---

6

40

422 ½-- ---

7

60

432 1-- ---

8

90

433 2½- ---

9

135

433 21- ---

10

250

443 22- ---

11

375

444 33½ ---

12

750

444 441 ---

13

1125

555 442 ½--

14

1500

555 442 1--

15

1875

555 552 1½-

16

2250

555 553 21-

17

2625

555 553 32½

18

3000

555 553 321

19

3375

555 553 331

20

3750

555 554 332

21

4125

555 554 442

22

4500

555 555 443

23

4875

555 555 553

24

5250

555 555 554

25

5625

555 555 555

26

6000

666 655 555

27

6375

666 666 655

28

6750

666 666 666

29

7125

777 766 666

30

7500

777 777 766

31

7875

777 777 777

32

8250

888 877 777

33

8625

888 888 877

34

9000

888 888 888

35

9375

999 988 888

36

9750

999 999 999 1

Requisites:

Str 14, Int 15

Alignment:

any N or C

HD/level:

d4

Weapon Prof.:

2+level/6

To Hit Table:

Wiz

Reference:

RDM {Mirrored Paleontologist}

Groups:

Wizard, Mirror

Complexity:

CF=3

 

 

Saving Throws:

 

Fort:

level+4

Reflex:

level-1

Will:

level+1

 

 

 

Specialized and School Robed (-1 SL) in Hippology (Horses, Mules, and Donkeys).

Level 1: May use 1 material component effect per spell as a zero action.

Level 1: +1+(LVL/3) summon slots, only for Horses, Mules, or Donkeys.

Level 4: +1 Horse Familiar (any), Animal Companion, or Horse Mount (or any relative of the horse for example unicorn, pony, pegasus).

Level 8: You are considered a WereHorse and may polymorph yourself into a Horse/Mule/Donkey for 1V action. You have hooves, tail and a nasty overbite (1d6 bite).

Level 9: CF=4: You know Mtg Spells that have the word “ Ass ” in their name. For example, Smart Ass, Dumb Ass, Bad Ass, Fat Ass, Cheap Ass, Ass Whuppin, etc.

Hippology Spells:

Stampede N (SL=N): Stampede of Horses attack one target (material component for two), target takes SL^4 dmg and Capital T trampled.

Horse Kick Shield N (SL=N): Counters the first SL attacks (melee). Breaks an attacker’s bone for each attack countered.

Summon Horse N (SL=N): Summon a DL=SL+1 Horse or (11-SL)^2 DL=SL Donkeys/Mules.

Speak with Horses (SL=1): You can speak with Horses and ask them questions, which they will give reasonable answers to.

Shove it up your Donkey (SL=1): One of your Donkey subordinates has +1 butt slot that acts as a portable hole: (note: that is not a typo, its a subtle joke).

Foal Play (SL=3): Target gets polymorphed into a Horse (Fort save). If save missed target gains the mentality of a donkey (Will save).

Horse Power (SL=4): Your Horse summons get a +2S+2V action Haste.

I say Neigh (SL=5):  1bM: Counter an attack sequence or spell.

Mules Tenacity (SL=7): 1bM: Dimensional Anchor the room.

The Famous Mr. Ed (SL=9): Summon a [x2] DL=X Alternate Universe Legend Horse named Mr ED who is unaffected by summoning sickness.