InWorld Gunslinger

Level

KXP

TH

1

0

++1

2

15

++2

3

30

++3

4

60

++4

5

120

++5

6

240

++6

7

480

++7

8

1000

++8

9

1250

++9

10

1500

++10

11

1750

++11

12

2000

++12

13

2250

++13

14

2500

++14

15

2750

++15

16

3000

++16

17

3250

++17

18

3500

++18

19

3750

++19

20

4000

++20

21

3250

++21

22

3500

++22

23

3750

++23

24

5000

++24

25

5250

++25

26

5500

++26

27

5750

++27

28

6000

++28

29

6250

++29

30

6500

++30

31

6750

++31

32

7000

++32

33

7250

++33

34

7500

++34

35

7750

++35

36

8000

++36

 

tumblr_mojn0dfCpM1rklghko1_1280Requisites:

Dex 18, Wis 15

Alignment:

any

HD/level:

1d10

Weapon Prof.:

4+level/2

To Hit Table:

++1/level

Reference:

RDM

Groups:

Warrior,  

 

 

Saving Throws:

 

Fort:

3+level

Reflex:

6+level

Will:

3+level

 

 

 

Gets Exceptional Dex.

This class only uses 3rd edition saving throws. PPD&PP go to Fort, BW&RSW go to Reflex, and Spell goes to Will when referenced.

Has access to following weapon: In-World Revolvers, 1d20/1d20, 17+/x4, Get an extra set of Dex bonus to dmg.

Level 1: 1M, while spinning a bullet: Hypnosis one target (no save).

Level 1: +1V action (effectively doubles your movement rate).

Level 1: Gets dex bonus TH and dmg with guns instead of normal.

Level 1: Free Wild Talent in Psi27.

Level 2: +LVL Cml.

Level 4: May use two guns per set of hands.

Level 9: +LVL crit range and crit multiplier with guns (beyond max of 11-20/x10).

Level 12: Upgrade revolvers to 1d30/1d30, 16+/x5, Get an extra set of Dex to TH & dmg.

Level 12 ¶: +LVL/2 HNCL.

Level 18: +LVL Luck.